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https://w.atwiki.jp/sm64sr/pages/17.html
Non-TAS The New Whomp King Time Player 動画URL 備考 33"50 Lyfey http //www.youtube.com/watch?v=9G2RIOFrzoc 34"36 Aris http //www.youtube.com/watch?v=xfcbcYaaRPo 46"03 MrIvan97 http //www.youtube.com/watch?v=OrD-fXO8qDo Climb The Windmill Time Player 動画URL 備考 13"06 Foulc0 https //www.youtube.com/watch?v=RfgBeLIA63o 13"16 Foulc0 https //www.youtube.com/watch?v=SEj72tnZPnA 13"36 nitanita2828 http //www.youtube.com/watch?v=Pf3U8S1bgOE 13"76 nitanita2828 http //www.youtube.com/watch?v=_lLhQn1thQQ 15"20 nitanita2828 http //www.youtube.com/watch?v=b9zH1BoBgBs The Flying Stepping Stones Time Player 動画URL 備考 16"96 Lyfey https //www.youtube.com/watch?v=s8eT3WvnQFM 17"73 nitanita2828 http //www.youtube.com/watch?v=MNk9iZ_PZkU 20"30 nitanita2828 http //www.youtube.com/watch?v=Ul3upEPV7zc 22"73 Foulc0 http //www.youtube.com/watch?v=WcAanO4QXqE Finding The Purple Switch Time Player 動画URL 備考 16"83 nitanita2828 http //www.youtube.com/watch?v=uJnfZU0tFqQ 20"96 Lyfey http //www.youtube.com/watch?v=6JH1XYrN1WI Red Coins Of The Sky Time Player 動画URL 備考 1 15"40 nitanita2828 http //www.youtube.com/watch?v=FdkFp6wPkp8 1 24"1 nitanita2828 http //www.youtube.com/watch?v=8BKW1RyK8nY Behind The Underwater Gate Time Player 動画URL 備考 17"26 Lyfey http //www.youtube.com/watch?v=4sEBGaXSU5A 17"60 Foulc0 http //www.youtube.com/watch?v=Jo6rsSZx-x0 19"46 nitanita2828 http //www.youtube.com/watch?v=QqxD9AXmZ1Q 20"30 Akikan1111 http //www.youtube.com/watch?v=qbOvPvmHzrQ 20"33 Foulc0 http //www.youtube.com/watch?v=IcfUPmoYKHk Sky Land Resort 100 Coins Time Player 動画URL 備考 1 38"73 nitanita2828 http //www.youtube.com/watch?v=brBajikHX5g TAS The New Whomp King Time Player 動画URL 備考 32"90 USTA http //www.youtube.com/watch?v=XeelBJ48quM Climb The Windmill Time Player 動画URL 備考 10"5 MARIOGohan http //www.youtube.com/watch?v=cQvx16d319s 12"63 MrHigmatar http //www.youtube.com/watch?v=dkTIG2otnLM The Flying Stepping Stones Time Player 動画URL 備考 15"13 USTA CeeSammerZ http //www.youtube.com/watch?v=XwJPNwVdnzg Finding The Purple Switch Time Player 動画URL 備考 10"6 USTA 10"9 USTA http //www.youtube.com/watch?v=W_bE5OV4vWg Red Coins Of The Sky Time Player 動画URL 備考 Behind The Underwater Gate Time Player 動画URL 備考 14"5 SONY Sky Land Resort 100 Coins Time Player 動画URL 備考
https://w.atwiki.jp/mainichi-matome/pages/3743.html
The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Manga could mean difference between life and death for notorious curry poisoner悪名高いカレー毒殺者の生と死の違いに、マンガが重要性を持ちうるかもしれない 拡散状況 関連ページ Manga could mean difference between life and death for notorious curry poisoner 悪名高いカレー毒殺者の生と死の違いに、マンガが重要性を持ちうるかもしれない 0 Manga could mean difference between life and death for notorious curry poisoner 2006,08,01 Shukan Asahi 8/4 By Ryann Connell 悪名高いカレー毒殺者の生と死の違いに、マンガが重要性を持ちうるかもしれない 2006,08,01 週刊朝日 8/4 ライアン・コネル記 1 One of Japan s most heinous crimes is making headlines again, years later, as doubt is cast on the woman convicted of committing it, according to Shukan Asahi (8/4). 日本のもっとも凶悪な犯罪の一つが、数年を経た後、またも見出しを飾っている。犯行を行ったと有罪判決を受けた女性に、疑問が投げかけられたのだ。週刊朝日(8/4)より。 2 Eight years ago, insurance saleswoman Masumi Hayashi shocked Japan when she poured arsenic into a large pot of curry being served to those attending a neighborhood festival in Wakayama. 8年前、保険勧誘員・林真須美が、和歌山の自宅周辺の祭りに参加していた人たちに出されるカレーの大鍋に、ヒ素を注いで、日本に衝撃を与えた。 3 Of those who ate the deadly dish(*1), eight died and another 63 fell violently ill, earning Hayashi a trip to Death Row, where she fights an appeal with the Supreme Court to overturn her conviction as she awaits her turn for the gallows. この致死性の料理を食べた人たちのうち、8名が死亡し、他の63人が具合が大変悪い状態になり、林に死刑囚官房への旅行をもたらし、そこで彼女は、絞首刑の順番を待ちながら、彼女の有罪判決がひっくり返るよう、最高裁判所を相手に懸命に上告している。 4 But "Go Kinjo Zankoku Jikenbo (Cruel Neighborhood Crime Files)," a manga that went on sale earlier this year, has given the convicted murderess unexpected hope of cheating the hangman. しかし、今年のはじめに発売されたマンガ・「ゴキンジョザンコクジケンボ(ご近所残酷事件簿)が、この有罪宣告を受けた女殺人者に、絞首刑執行人からうまく逃れる、予期せぬ希望を与えた。 5 Its account of the killings is told from the eyes of a woman who was a schoolgirl at the time of the incident. The schoolgirl says she saw Hayashi pour a cup of poison into the curry. But, at a memorial for victims held last year, the now-grown woman admits that she made up her statement, deciding to speak out to gain attention. この殺害の説明は、事件当時女子生徒であった女性の視点から語られている。 この女子生徒は、自分は、林がカレーの中にコップ一杯分の毒を注ぐのを見た、という。 しかし、昨年行われた犠牲者のための記念行事において、この今では成熟した女性は、注目を集めるために口を開こうと決めて、彼女の供述をでっち上げた、と認める。 6 Being a manga, people would normally treat its claims with a grain of salt. But Hayashi s death sentence -- handed down by the Wakayama District Court and upheld by the Osaka High Court -- came after crucial testimony was given by, you guessed it, a schoolgirl who claimed to have seen Hayashi acting suspiciously around the curry that turned out to be poisoned. マンガなのだから、人々は普通、この主張を眉につばをつけて取り扱うであろう。 しかし林の死刑宣告 -- 和歌山地裁で言い渡されて大阪高裁に支持された -- は、あなたも見当をつけただろう、毒を入れられたことが後にわかった、カレーの周りで疑わしげに行動していた林を見た、と主張する女子生徒によって与えられた重大な証言の後に行われたのだった。 7 "The manga also has really detailed pictures of people from the area who were never shown on TV," a resident of the Wakayama neighborhood where the killings occurred tells Shukan Asahi. "And there was plenty of new information (in the manga) that hasn t been reported before." 「そのマンガにはまた、テレビに一度も映らなかった地域住民の、とても詳細な絵が複数描かれています。」と、殺害が発生した和歌山の近隣の住民が週刊朝日に語る。 「そして、これまで報道されなかったたくさんの新しい情報が(マンガに)ありました」 8 These doubts have raised thoughts about something most would regard as unthinkable. これらの疑いは、ほとんどの人々が思いもよらぬこととみなすであろうことについての、見解を引き起こした。 9 "If what s being said in the manga is true," one resident says, "then Masumi might be innocent." 「もしマンガの中で言われていることが本当なら」と住民の一人が言う、「真須美は無実なのかもしれません」 10 Takeshobo, publishers of "Cruel Neighborhood Crime Files," vehemently reject any suggestions that the manga may influence Hayashi s case. 「ご近所残酷事件簿」の発行者・竹書房は、このマンガが林の事件に影響を及ぼしうる、というどのような示唆も、猛烈に拒絶する。 11 "It s basically fiction," a Takeshobo spokesman tells Shukan Asahi. "There are all sorts of explanations about what really happened back then and the author has done nothing more than pick up on one of them." 「これは基本的にフィクションです」と竹書房の広報の人は週刊朝日に語る。 「当時本当はどんなことが起ったのかについての説明は幾通りもあり、著者はそれらのうちの一つを取り上げたにすぎません」 12 But Hayashi s lawyers are frantically trying to save their client and look like they re clutching at any straw that comes their way. しかし林の弁護士は、気も狂わんばかりに彼らの依頼人を助けようとしていて、彼らの手に入るどんなワラでも掴もうとしているように見える。 13 "We re looking closely at (the manga)," one of the lawyers tells Shukan Asahi. "It may help with our appeal against the sentence." (By Ryann Connell) August 1, 2006 「私たちは(そのマンガを)詳しく見ています」と、弁護士の一人は週刊朝日に語る。 「これは、判決に対する我々の上告に役立つかもしれません」(ライアン・コネル記) 2006年8月1日 拡散状況 Barely 18 Movies http //www.barely18movies.com/blog/?p=319 英語サイト http //www.niacc.org/modules.php?name=News file=article sid=260 http //www.tokyo-nights.org/forum/614227-post1.html Blogger:その他 http //anime-comments.blogspot.com/2006/08/manga-could-mean-difference-between.html 関連ページ Barely 18 Movies Blogger:その他 WaiWaiの記事を転載した英語サイト:N WaiWaiの記事を転載した英語サイト:T 毎日新聞英語版から配信された記事2006年
https://w.atwiki.jp/irongripmarauders/pages/39.html
Iron Grip Marauders Development Changelog Hotfix 21 12.28.2011 * Increased costs to upgrade alliances. v 0.9.13.8 12.20.2011 * New Alliance system! Form an alliance with your friends, build your own flag, and maintain a private communications room with them. Even more benefits and features coming in the near future! For more information, see the Library article HERE. * New Friend Invite system! You receive 2500 gold for each friend that registers, and 2 gems when that friend reaches level 5! Click the green "Invite a Friend" button on your profile page to get started. * Two new PvP medals Serial Killer and Psycho Killer * Units are now divided into "factions", and the AI will use different faction sets depending on the scenario. Expect to encounter new enemies and a few nasty new surprises! * New 5-player Boss attack! * New player name colorization in the chat for developers and MVPs. Developers are now orange and MVPs are blue. * Leaderboard formula tweaks. PvP is weighted less in the overall score, only PvE wins are counted toward the Respect score (instead of just "battles"), and retreats are now properly counted as a loss. * The resource purchase slider window can now be moved around the screen. * TrueRank tweaks AI opponents above level 10 have had their deploy capacities modified slightly, and they will potentially use units that are only 2 levels above their own level. This means, for example, that a 3-shield raid where the AI opponent is potentially 2 levels above the player, the AI will potentially use units that are 4 levels above the player. This also means that a level 15 Boss will potentially use up to level 17 units. * Added a confirmation popup to the Retreat button. * Fixed an issue where removing an enemy from your enemies list was replacing your enemies list with all your friends. * Various other minor tweaks, polish issues and bug fixes. o Elite Smuggler capacity increased to 70 o Modified and diversified boss rewards o Fixed a boss reward that was giving an Ambulance L1 instead of a Bombardier L2 o Obstruction height of the Demoralizer reduced o Osmanov s HP increased 25% o Demoralizer and Black Skull Demoralizer HP reduced 25% across the board o All Bomb Trucks movement distance reduced o All Megaton Trucks movement distance reduced and HP increased 20% o Chance of getting attacked in Smuggling missions increased 2% o Smuggler Trucks build cost increased 10% o Murtas levels 1 and 2 increased deploy capacity by 5 points o Murtas XP requirement to hit level 5 reduced from 270k to 240k o AI opponents above level 9 are more difficult o Energy costs to attack bosses modified o Increased price of Airship Upgrades * New Player Units! o Ironclad Walker L1 L2 o Tri Scout L5 o Propaganda Truck L6 o Elite Smuggler Truck Mk2 * New AI Units! o Osmanov L4 o Baron Rocket Tank L1 - L4 o Baron Terror Walker L1 - L3 o Baron Artillery Walker L1 - L3 o Baron MBT L1 - L4 o Baron Trooper L1 - L4 o Baron Bazooka L1 - L4 o Baron Battle Walker L1 - L4 o Baron Masash L1 - L3 o Baron Barrage Cannon L1 - L3 o Cave Mortt Babies L1 - L6 o Cave Mortt L1 - L6 o Cave Mortt Spitter L1 - L6 o Cave Mortt Queen L1 - L6 Hotfix 20 - v 0.9.13.8 12.14.2011 * The AI should no longer ignore Bomb Trucks or the Megaton Truck. * Facebook login should now be repaired. Hotfix 19 12.9.2011 * New Christmas avatar items! Happy holidays everyone! * Battles should no longer get stuck on the final End Turn. * The number of kills and amount of XP shown on the scoreboard at the end of the battle should now be accurate. Hotfix 18 - v 0.9.13.7 12.7.2011 * Fixes to prevent battles from seizing up to where they cannot be completed. * Several line-of-sight (LOS) fixes. v 0.9.13.3 11.30.2011 * Introducing the new Walker Boneyard region! This is a high-level region for players at level 15 and up. Look for a slew of new raids and smuggles from Joaquin s Bar, new quests, and tons of new units in the Walker Boneyard Black Market! * Player vs. Player is here! The PvP area has replaced the Battle Room button at the top of the screen. Play PvP as much as you like! Your units will not be permanently destroyed in a PvP match. You must be level 10 to engage in PvP. * You can now purchase as much gold or iron as you want without waiting for a Black Market offer for resources. Click the little green plus button next to your gold or iron indicators. * Offers purchased on the Black Market will be immediately replaced with a new offer. * New Leaderboard! The Leaderboard has been redesigned to accommodate PvP scores and consolidate player skill into a PvE-content "Respect" value. Respect is calculated based on the number of PvE battles a player has engaged in, the number of units they have in storage, and the number of airship upgrades and other advancements they have built. * Increased the level cap to 20, with many new levels of existing units to match. * The XP requirements for each level have been adjusted. * Many new units! Look for the fearsome new Black Skull units as raid/quest rewards and in the Black Market. Also look for many new Walker Boneyard units, such as the AT Sniper, the Demoralizer and the Dragoon. * Some existing units, such as the Wrecker, can now only be found in the Walker Boneyard Black Market. * Harald s HP, deploy cost and Hero Capacity have been modified. * Murtas s HP, Speed and Hero Capacity have been changed. * Many bug fixes, including one that was causing the AI player s turn to get stuck. Hotfix 17 11.9.2011 * We have switched to a different caching system which should cause the unit quantities shown in the Engineering and Training rooms to consistently match what s really in your storage. Hotfix 16 11.7.2011 * Heroes should no longer get stuck in boss battles that are retreated. Hotfix 15 - v 0.8.28.12 10.21.2011 * Smuggling battles that couldn t be deployed due to having more deploy points in your army than your hero can handle should now be fixed. Players should be able to deploy all units, even if a patch that changed deploy costs caused their armies to be "over-stacked." v 0.8.28.11 10.19.2011 * New Mysterious Stranger quests! Check them out in the Quests page. * New Hero! If you can find Murtas...maybe he will join your cause. * The amount of XP you gain for killing individual units has been adjusted across the board. * Terror Walkers have a larger minimum range radius, and a smaller area of effect for their damage. * The chat window will only hold the last 30 messages, which should improve peformance of the game in Steam significantly. * The chat window will no longer auto-scroll to the bottom when the chat has been scrolled up and a new chat message arrives. * IG Marauders developer and admin account names will show up in green in the chat. * Links posted in the chat will now auto-linkify. * Hitting Enter to submit a chat message in Internet Explorer no longer causes the chat to lose focus. * The army editor tabs should no longer be bugged in the Steam version of the game. * Shock Fortresses should no longer spawn for players levels 1-6. * Players can now be properly kicked from cooperative boss battles. * There should no longer be a delay in a player s unit counts after battles finish. * Several other minor bug fixes, text tweaks, etc. Hotfix 14 - v 0.8.28.6 10.12.2011 * Smuggling convoys which contain no defensive units will immediately be lost upon loading the 3D battle of the smuggling mission. Be sure to defend those smuggling trucks! Hotfix 13 10.6.2011 * The "Remember Me" checkbox on the Steam splash page will now actually remember you next time you open the game from Steam if you checked it the last time you logged in. * Players will now be automatically be redirected to the "Collect Reward" screen after completing a Raid or Quest mission. Hotfix 12 10.5.2011 * Cosper s attack range has been significantly reduced, and he must now respect line-of-sight. * Another major update to the behind-the-scenes True Rank system for matching players to appropriately-difficult AI opponents. Low level players should no longer be paired with high-level opponents, and opponent deploy capacity should be somewhat lower across the board. Hotfix 11 10.4.2011 * The shield icons on the Raid mission tiles now represent the following o 1 Shield The opponent will be 1 or 2 levels below your level. o 2 Shields The opponent will be the same level as you. o 3 Shields The opponent will be 1 or 2 levels above your level. Hotfix 10 - v 0.8.28.2 9.29.2011 * New Tech Tree viewer. Check it out in the Laboratory! * Major Message Room performance overhaul. Should be speedier now. * Several fixes to the behind-the-scenes True Rank system of pairing players with appropriately-difficult AI opponents. * High-level players should no longer be fighting opponents that use low-level units. * Many other minor fixes and tweaks. Hotfix 9 9.23.2011 * Research times have been reduced across the board. Some research costs (gold) have been reduced as well. * Major updates to the behind-the-scenes "True Rank" system for giving players a more appropriately-difficult AI opponent. Generally games should be less difficult for most players. * The Raid and Smuggle difficulties indicated by the number of shield icons should now be much more representative of the actual difficulty. * The AI should no longer bring entire armies of dozens of a single unit type (at least not as often.) The AI is limited to 3 of any given unit type. However, the AI IS allowed to bring, for example, 3 Mounted Bomber Level 3 s, and 3 Mounted Bomber Level 4 s. * Newly-obtained Heroes start out already leveled up to a level that is appropriate to the player s level. * Several other minor performance improvements and bug fixes. Hotfix 8 9.19.2011 * Premium raids no longer offer structures as rewards. * Profile pages of the Militia users no longer show stats (this information is for internal use only.) * Profile pages of Heroes now show how many cargo slots they have. The only other unit that has cargo slots besides Heroes are the Smuggling Trucks. Cargo slots are only important to smuggling missions and do not affect rewards in raids or boss attacks. * Several other back-end fixes that don t directly affect players but do affect performance and our ability to detect bugs. v 0.8.28 9.16.2011 * Player bases are a thing of the past! They have been replaced by the new Smuggling Missions. This means - Players no longer earn resources with mining structures. Smuggling missions, however, allow you to earn lots of loot! - Bosses no longer attack players, but if players join up to fight off a boss, fortune and glory can be found. - No more Base Edit Mode. - Players no longer require structures. All structures and structure licenses have been removed from player storage. Players have been compensated with gems for this loss. * Heroes have replaced Base Officers. Heroes are now chosen at the beginning of any battle, and are a deployable unit in the battle. Only one hero may be used in any given battle. If you lose the battle that the Hero is leading, the Hero will be wounded, and must be healed on the Hero screen before they can be trained or used in battle again. * In battles, Heroes have also replaced the Command Vehicle. However, you must kill all units that can attack AND move before you win the battle - including the Hero! * Boss battles have been changed to an invitation-only, sequential attack system. See the Library article for more info. * All Trader quests have been updated, and therefore reset for all players. You may replay them to get the new rewards! * Massive AI improvements. Players are now internally ranked against themselves in a behind-the-scenes system we call "True Rank". This allows for better automatic matching against AI opponents according to your own skill level. For existing players, it may take several games for your "True Rank" to settle in a good spot, which may result in several games being more difficult or more easy than usual. * Smuggling Trucks have been added as a deployable unit. They cannot attack, but the more you add to a smuggling convoy, the more loot you get at the end! * Stone has been removed from the game. * Players are no longer limited to the amount of Gold or Iron they can earn - hoard as much as you like! * The selection highlight in the 3D game is different for Heroes to make them stand out better. * Music has been added to the 3D game. Music controls can be found in the in-game menu. * All tutorial quests have been reworked to reflect the massive changes to the game. * Extensive overall balance improvements to all unit stats. * Massive performance improvements and other bug fixes throughout. Hotfix 7 8.16.2011 * Bosses should attack players much more frequently now. Also, players who have never been attacked by a boss should get attacked in no more than 5 days. v 0.8.10.6 8.1.2011 * Level cap has been raised from 18 to 19! We have therefore added the following units and techs o Research Tech 7 o Machinery Tech 7 o Terror Walker Level 2 o Devastator Tank Level 3 o Royal Artillery Level 4 o Tank Destroyer Level 5 o Atavar Tank MK4 (Black Market Only) o Bethes Cannon Level 6 (Black Market Only) o Repair Truck Level 6 (Black Market Only) * All new units! Check out the new Grenadiers and Mortar Team at level 19. * All new user interface in the 3D portion of the game! Pro Tip look for the End Turn button in the lower right instead of the upper right. * The 3D game can now be run in FULL SCREEN! Check out the new video options found in the 3D game s interface. * New booster packs! All users will find 3 free booster packs in your storage. You also earn a new booster pack on every other level-up. * All new tutorial quests! Tutorials should be much more clear for new users, as Sai Nyasson will guide you through each exercise. Please note that if you are a high-level player who has completed the tutorial missions before, you may have some technical struggles getting through them (such as not having enough storage space for tutorials that require you to build new units.) * New boss maps! You may find that bases owned by bosses that you attack will be loaded with destructable structures. Enjoy the cannon fodder. * Some Black Market offers can now be purchased with Gold, instead of all offers requiring Gems. * Forum avatars now match your in-game avatar. * If you clicked the "Remember me" box on the login screen, and you are idle on the game website for more than an hour, the screen will darken and ask you to click a button to come back from the idle state. If you did NOT click the "Remember me" box on the login screen, you will be automatically logged out after 1 hour of being idle. * Airship Personnel (Engineers, Trainers, Scientists) have been removed from the game. All players who had these units in their storage have been compensated with Gold, Iron and Gems proportional to the quantity and level of the Personnel owned. * Surviving units in a Capture attack are no longer captured with the base. * Fixed an issue that was causing abandoned bases to not become properly abandoned. * Many other bug fixes and performance improvements. * Many balance changes in the web game and the 3D game. Hotfix 6 6.30.2011 * You may now purchase a new airship from the storage room if you are a higher level than the indicated required level. * Cleared all duplicate bosses. You should now only be involved in one boss party at any given time, unless you were invited by another player to join another party. * Cleared all player-owned bases with no associated officer. This was causing some players main game user interface to not render properly. * Cleared all duplicate battles on player bases. If your base was being attacked more than once at the same time by multiple bosses, the duplicate battles should now be gone, and the problem should not reoccur. * Cleaned up remaining issues with player bases under attack by a bugged boss. In these cases, your base is no longer under attack. * Changelog will now scroll. v 0.7.216.4 6.29.2011 * New Hero Units! You ll find them in your storage room under the Purple Star tab. You only get one of each at any given time though. If they re lost in battle, you can retrain them in the Engineering or Training rooms under the Purple Star tab. * Airship Upgrades! Storage upgrades are no longer researched in the Laboratory. You can find a new Junk Compressor upgrade project in the updated Storage Room, along with three other upgrade projects that increase the productivity of your Engineering, Training and Research rooms. You start off with 8 upgrade slots, and you can increase this number by buying a new airship! * New chat system! There are now multiple bars and pubs in which you can chat with other players. We re also filtering out some of the nastier nomenclature. Filthy pirates. * Four new bosses! * Several new high-level versions of existing units. * Repair trucks can now repair structures. * Bomb trucks and the Megaton are much more powerful. * Storage capacity increased to 2000. * The bug causing a base to not be captured has been fixed. * Players should no longer be attacked by multiple copies of the same boss (or more than one boss at a time, for that matter.) However, if you were being attacked by more than one boss before the patch, those duplicate bosses will still be there. Please be patient as we resolve that issue soon. * Player bases should no longer be involved in more than one attack at a time. v 0.7.214.3 5.25.2011 * New Trader Quests! Click on the Trader in the lower right corner of Anchorpoint, or click on the QUESTS button next to the chat to find them! * Added two new tutorial quests that explain how to do raid and capture attacks in Jasmine s. * New Splash Page! You can now register and login using your Facebook account. If the email associated with your Facebook account matches the same email address you used to register the game, you can link the two accounts and login with Facebook. * Two new units! Look for the Terror Walker and Megaton suicide truck at the later levels... * Level cap increased from 16 to 17. * The Engineering, Training and Research rooms have been overhauled to give better feedback about queue time remaining, and to generally be easier to use. You ll now find all your "buildable" stuff on the right side of the screen (click the + button to build stuff), and the actual queue on the bottom left. * The Storage room has been overhauled to be more parallel in design to the other airship rooms, and should be easier to navigate and find what you need to find. * The firing range of units can now be seen as you place and move units on and around the battlefield. If the range indicator circle is RED, it means you can still fire after moving the unit. If it is GRAY, it means you won t have enough AP to fire after moving. * If you have expanded the 3D game window, it should remember this preference and auto-expand it for the next 3D battle that you open. * Many miscellaneous bug fixes and balancing tweaks. If you find anything amiss, don t forget to report it on the forums! KNOWN ISSUES * Sometimes your bases can be under attack by more than one boss, or be under attack multiple times by the same boss. This causes problems with the base after you successfully defend it for the first attack. We are working on a hotfix for this, and will be manually fixing affected bases until the hotfix goes up later this week. Hotfix 5 5.17.2011 * Tweaked down the AI s defensive and offensive deployment capacities so they re not so overwhelming. * Modified the spawn rates of all bosses so they don t spawn as frequently. v 0.7.208 5.4.2011 * PvP-by-proxy is now a thing of the past. Players no longer attack each other s bases, and the AI no longer does your base defending for you. Instead, players will frequently be attacked by a Marauder Boss (an AI character), and will have to defend their own bases using the units and structures they previously placed on their base. * The World Map has been updated to remove the unnecessary regions and districts. You will now find the cliffside town of Anchorpoint is your new go-to point for most operations. From here, you can visit the updated Jasmine s Gentlemen s Club, where you ll find up to 4 base Raid missions and 4 base Capture missions, of varying difficulty. Do a Raid mission if you re just looking for loot, or do a Capture mission if you need a new base! * New Avatar System! Click your avatar or visit your profile to update your new custom avatar. You ll find several vanity items that can be purchased with gems and worn by your character. Remember that choosing a gender, race and face can only be done once, but changing your outfit can be done as often as you like. * When you are attacked by a Boss, you will be added to a party of other players who are also being attacked by that Boss. You can find this boss and view information about him and your fellow party members by clicking the Skull tab next to your Bases and Officers tabs. It is completely random when you get attacked by a Boss, and the other players in your party are also chosen at random. You can defeat the boss by attacking him from the boss detail page. For more information, click HERE. * If you are in a boss party, that boss will attack your bases at random. When you are attacked, you will be notified, and that base will stop producing resources until you play out the defense. Find the base that is under attack and click the big DEFEND button to open the battle. You will only be allowed to use the units that you had previously placed on that base to defend it as the Boss player attacks it. For more information, click HERE. * All new maps for the Raid missions in Jasmine s Gentlemen s Club. These maps are different from the ones you can capture and use as your own base. * Several graphical upgrades to the special effects. Explosions are now 33% more explodey! * The level cap has been increased from 14 to 16. * New Wrecker unit! Check it out when you reach level 15! KNOWN ISSUES * Many of your existing bases may be "over-stacked in that they have more units deployed on them than they should have due to new balancing calculations. In the next 48 hours we will be dumping everything from over-stacked bases back into your storage, and you will have to re-deploy your units to these bases. v 0.7.194 3.31.2011 * Bases that have no defenses will go into an anarchy state. Bases in anarchy will eventually be deleted after a set number of days. Bases that are in anarchy do not mine resources or contribute any bonuses to the player. * Bases that have less than 20% of the deploy capacity dedicated to defenses will go into a corruption state. Bases in corruption mine resources at a reduced rate, and contribute smaller bonuses to the player. * Increased the level cap to 14. * New units! Check out the new Devastator Tank, Command Destroyer, Atavar Tank (shotgun version of the Savar) and the infamous Wheel of Doom. * New map textures! Things should be looking a little spiffier in your neck of the woods. * Massive performance improvement in turn state saving. Most users will notice that the time between turns is virtually instantaneous. * You may only be involved in one battle at a time. * The number of officers and bases you may have has been capped at six. Players who have more than six bases will lose the extra officers when the extra bases are captured. You will be compensated with three gems when this happens. For those of you with more than 6 officers who are unassigned to a base, those officers have been killed. Perhaps there is an assassin about.... KNOWN ISSUES * We are experiencing a few growing pains with the recently released Firefox version 4. Please be patient as we iron some of these issues for the next patch. * Clearing your cache and refreshing may help with many issues. v 0.7.137.1 3.17.2011 * The camera has been changed to 3D perspective from the fixed orthographic view, making the whole game feel a lot more 3D. Use the scroll wheel to zoom in! * New Tutorial System! Check out the new Tutorials button and earn extra XP and other rewards for completing the tutorial quests. * Exclusive items purchased on the black market now give you a number of "licenses" to build that item. For example, if you purchased licenses for 3 Baron Towers, you may have 3 Baron Towers in your storage or on a base at any given time. If they are destroyed in battle, you may rebuild up to 3 Baron Towers again in your Engineering Bay. For those of you who have purchased exclusive items on the black market in the past, you should find that you now have the licenses for everything you ve purchased. Click on the star tab in the Engineering or Training rooms to find them! Note that this only applies to exclusive items, and not units that found in the tech tree. * It is now possible to earn the "Rage" medals. * Spending gems to buy down time on queues will now calculate how many gems it costs to fully complete the next item, and charge that much for an insta-completion. * Fixed a rare issue that was causing the CV to not respawn after a battle. * Many other minor tweaks and back-end bug fixes. v 0.7.52.1 3.01.2011 * Bases should now stay immune for the full 6 hours after being attacked, even after you edit the base that was attacked. * Undefended bases no longer produce resource income and do not contribute toward productivity bonuses. * Only the highest-level version of a unit that you have researched can be trained or built. For example, if you have researched Militia Level 3, you can no longer train Militia Level 2 or Militia Level 1. * The Facility/Personnel logic for production bonuses has been fixed. * The AI should be more difficult to bait into "mob-pulling" traps. * Base editing is now limited to 1 hour. If your base is stuck in edit mode for more than an hour, your changes will not be saved, and you will have to re-edit the base. * Engineering Factories have been renamed to "Engineering Facilities". * Stamina has been renamed to "Energy". * Using gems to buy down research time should now use the correct number of gems. * Several other minor bug fixes and balance tweaks. v 0.7.20 2.09.2011 * The 3D portion of the game has been upgraded to use Unity 3! Unity 2.6 is no longer supported. This was an extremely big upgrade that affects many low-level aspects of the 3D game engine. You may see some graphical glitches here and there, but we will iron them out over the next few publishes. * Personnel now require the corresponding structure to be placed on maps in order to be effective. Each structure can support 3 personnel of the appropriate type Scientists require Laboratories, Trainers require Training Academies, and Engineers require Engineering Factories. * You will now get a pop-up message when you level up, when you earn medals, and for various other notifications. * You can now directly attack another player by viewing their profile and clicking the ATTACK button. You must be at least level 4 before attacking other players. * Added a button to the Engineering and Training rooms that link directly to the Black Market. * More balance, bug fixes and polish issues taken care of. * The chat timestamps are now in your local timezone instead of being 3 hours behind. v 0.6.68 1.27.2011 * New Wheelhouse Bar where you can buy back your stamina with Atora pie and the finest liquor we promise won t make you go blind! You can find the Wheelhouse Bar by clicking the little plus button at the bottom of your stamina bar. * Fixed several problems with the AI getting stuck in an "AI Thinking" loop. * Fixed the Leaderboard so that it shows more accurate data and doesn t skip any ranks. * The CV s retreat AI should be smarter now. Good luck chasing it down! * Loot is now capped at 1000 of any given resource. * The registration form s CAPTCHA should now be easier to read. * Reworded several error messages so they make more sense. * Armor and Damage values are now reporting more accurately in tooltips. * More balance changes, minor bug fixes and performance improvements. Hotfix 4 - v 0.6.64 1.19.2011 * Massive performance improvements to the database servers. Timeouts and general slowness should be vastly improved throughout the game. * Fixed a problem that could possibly happen in Base Edit Mode where an end-of-game scoreboard was showing up. * Added more server-side error logging to help us track down more problems faster in the future. v 0.6.63 1.14.2011 * New Stamina System - a new stamina bar has appeared next to your avatar. Everyone has a maximum of 24 stamina points, and each attack costs 8 stamina points. You automatically earn back one point per hour. * It is now much more difficult to break the tutorial - each step of the tutorial forces you to follow the directions and highlights specific areas of the screen, making it easier to see what s going on. * Tutorial reset has been disabled. We did this because it is possible for people who have been playing the game to get stuck in the middle of a second round through the tutorial when it asks you to build things in the Engineering room and you don t have enough population or gold to support it. We will be reworking the tutorials in the future so they can be played back at any time by any player regardless of the player s current economic situation. * Minor bug fixes and exploit patches. Hotfix 3 1.11.2011 * Those of you with Bank bases should now show +50 more gold earnings per hour in your gold monitor, as well as an additional 2000 gold capacity. Previously you were actually earning the +50 gold per hour, but the monitor did not show this fact. * The tutorial script now has the ability to highlight and enable only specific parts of the screen, which should cut down on the possibility of breaking the tutorial before it can be completed. * We have disabled the ability to restart the tutorial. Restarting the tutorial after you have been playing the game has the potential to break the tutorial for your account to where it cannot be completed. We are currently working up new tutorial logic that will allow the tutorial to be replayed in an environment independent from your account. In the meantime, the Library will be your best friend for finding out any information on the game that you need. v 0.6.59 1.5.2011 * Welcome to the OPEN BETA! Anyone who registers may now play the game. Keep in mind, this is still a beta, and features are subject to change without notice, although we will try to keep you informed on what s coming. * NEW BASE TYPES! The new Bank base has a permanent bank structure in the middle of the map. For the player who owns this map, the bank will generate resources like a Gold Mine, and increase your total gold storage like a Gold Silo! However, you will never find any other resource patches to be mined on this base type. The new Shock Fortress base contains a permanent super-turret structure that will automatically fire on any attacking enemy, and can reach just about any location on the map. While both the Bank and the Shock Fortress can be destroyed during the course of a battle, they will both automatically respawn upon editing the base following a successful or unsuccessful attack. * Many new maps! * All new tutorial! Follow the instructions TO THE LETTER, or you may find yourself stuck in the tutorial. This is only the first version of the new tutorial, and we ll be enhancing it a great deal over the next few publishes. If you re really lost, you can probably find what you need to know by searching the Library. * Base officers can now be upgraded by researching the Officer Upgrade research project in the Laboratory. Each level of Officer Upgrade will permanently increase the Attack and Defense Leadership values of all your current and future officers. * Major UI update for the "deployment" phase of battle and base editing within the 3D game. You ll now find all your deployable units in the scrolling bar along the bottom of the screen, instead of along the top. * Many balance changes. For example, low-level Militia bases should be much easier to conquer now. * Several minor bug fixes. * Several security improvements. KNOWN ISSUES * Some of the Medals found in your User Profile page are currently broken and unattainable. We will be fixing some of these in the next publish, and more will come in subsequent publishes. * For veteran beta testers who have been playing the game, it may be impossible to finish the tutorial if you reset it from your profile page. This is due to the fact that some tutorial steps require you to spend gold and other resources that you may not have available to complete the step. Please contact us on the forums if you really run into trouble. * Players who have been playing since the last reset may find that their own maps look similar to many others. These duplicate maps are holdovers from an older version, and we intend to replace them with updated maps soon.
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【Tags B Miku tY DECO*27】 Original Music Title 僕みたいな君 君みたいな僕 You Who Is Like Me, Me Who Is Like You (Boku mitai na kimi, Kimi mitai na boku) Music Lyrics written, Voice edited by DECO*27 Music arranged by DECO*27 Singer 初音ミク (Hatsune Miku) Fanmade Promotional Video(s) Click here for the Japanese Lyrics Singable English Lyrics for singing (translated by ルシュカ(Rouchka / Rushuka): "It s me, It s been five days since that day. Just wondering how you re doing. Come in." All this noise and frequency I cannot hear keeps me away from you, you who shine like the sun somewhere far from here "It s me. It s been six days since that day. How come no answer? Over." Was it a mere slip of the tongue that led us to fall apart? Want to go back to take back what I ve said on the sly... on the sly... "It s me. It s been seven days since that day. Please don t ignore me...please..." Okay, you re hearing me and pretending you re not there Then stop laughing at me as if you know everything about me Day by day she seems longer way away from me who s supposed to be me but she s smiling then who am I supposed to be? "I can t remember. Was it me next to you?" The sky is flaming red and I feel nostalgic about the two of us "...three messages in your VMX..." I love you, because you re just like me and I am just like you Yes, we re so alike that I was afraid to hurt you just didn t know a better way to cover you than leaving you so "Gomen" [1] "It s me. It s been ten days since that day, right? I ve got your messages. Thanks." What could be heard was your voice saying brokenly "And...yes...I...was...afraid...to...know...you" Gradually your voice is coming closer, it s getting clearer please say it louder so that I can here you more Let me try to get the signal once again Under the red sky I ll bypass all the compressor and noise gate so "Come in, please." trying... how trying... "Four massages in your VMX" I love you, because you re just like me and I am just like you Yes, we re so alike that I was afraid to hurt you just didn t know a better way to cover you than leaving you but I love myself, because I m just like you re just like me Yes, you re a part of me I hope it s not too late, sorry for keeping you await Would you do me a favor? Please stay there, Over "It s me. It s been so long since that day. I ve got your messages. Over." "It s me. Let bygones be bygones. Could you plase stop talking like that; now I m here for you." "It s me. You don t know how much I ve missed you. Let me cry on your shoulder." "Okay." Honnno chotto shita koto de wakareta [1] Atashi to ore wo tsunagu no wa.... Sou, ai [1] Few lines are written in Japanese. Romaji lyrics (transliterated by Mαrvel): "kochira itsukago no atashi. outou negaimasu, douzo" noizu. kikoenai shuuha dokoka tooku de kagayaiteru anata "kochira muikago no atashi. outou negaimasu, oobaa" honno chottoshita koto de wakareta atashi to anata wo tsunagu no wa... sly... on the sly... "kochira nanokago no atashi. outou negaimasu, douka..." nee honto wa kikoeterundesho? misukashita kao de waratterundesho? dondon tooku naru nanokamae no atashi yoko de waratteta..., "dare dakke? are, okashii na..." sora ga akai yo nandaka natsukashii iro "...outou sankaime..." =====boku mitai na kimi mitai na boku mitai na kimi ga suki de hanasu koto de shika kizutsukenai sube wo shiranakute===== "gomen." "kochira tookago no atashi. hentou todoita. doumo" togire togire de kikitoreta no wa "boku...wa...kimi wo...shira...na...kute" dandan chikakunaru hakkiri to kikoeru akai sora no shita de mouichido koushin kokoromimasu konpu mo geeto mo kiru kara "outou negaimasu." tsurai...tsurai... "outou yonkaime" =====boku mitai na kimi mitai na boku mitai na kimi ga suki de hanasu koto de shika kizutsukenai sube wo shiranakute===== demo =====kimi mitai na boku mitai na kimi mitai na boku ga suki dakara imasara dakedo todoku koro ni wa ai ni yuku yo, douzo===== "kochira ima genzai no atashi. hentou todoita, douzo" "kochira ima genzai no boku. kao mierunda kara kore wa mou yameyou?" "kochira ima genzai no atashi. naite mo ii kana?" "douzo" honno chottoshita koto de wakareta atashi to anata tsunagu no wa... sou, "ai"
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【Tags Miku Shake Sphere tP P】 Original Music title ポラリス English music title Polaris Romaji music title Porarisu Music Lyrics written, Voice edited by 鮭P(Shake-P) / Shake Sphere Music arranged by 鮭P(Shake-P) / Shake Sphere Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by Kumoriha): In this kind of long night Not one star flows. I can only hear the footsteps of time. That sound sounds Peaceful and nostalgic. It gently bandages my hurts. I’ve always been searching for you. I won’t be lost again. I saw the last of the stars. I have unchanging feelings. I want to run away from this world And before dawn came, looked at the sky. I am surely seeing the same light, right? In the middle of our trip, In the ragged bag, Various feelings are stuffed. I always think about you, Because I want to see you soon. I’ll wait at the first of the stars. I have things I want to tell you. The reason for those tears on that day, I finally understand now. But, we will surely meet again. The unfufilled sky links us. The moment when the stars extinguish, I’ll protect you. I’ve always been searching for you. I won’t be lost again. I saw the last of the stars. I have unchanging things to say. The calm morning glow Stirs this street. Both of our tomorrows Begin to shine. Romaji lyrics (transliterated by Kumoriha): konna ni mo nagai yoru hoshi hitotsu nagarenai tada kikoeru no ha toki no ashi oto massugu na sono koe ha odayaka de natsukashii boku no kizu wo sotto tsutsumikomu itsumo kimi wo sagashiteita yo nidoto mayowanai hoshi no owari mitodokeyou kawaranai omoi ga arunda kono sekai nigetakute yoake mae sora wo mita kitto onaji hikari miteiru no kana bokutachi ha tabi no tochuu boroboro no kaban ni ha ironna omoi wo tsumekonde itsumo kimi wo omoi egaku hayaku aitai kara hoshi no hajimari de matsu yo tsutaetai kotoba ga arunda ano hi no namida no wake ima yatto wakatta yo demo, kitto mata deaeru sa mihatenu sora ha tsunagatteru kara kono hoshi ga hikaru ushinau sono shunkan mo kimi wo mamoru kara itsumo kimi wo sagashiteita yo nidoto mayowanai hoshi no owari mitodokeyou kawaranai kotoba ga arunda odayaka na asayake ga kono machi wo yuriokosu futatsu no ashita ha kagayaki hajimeru [Shake-P, ShakeP, Shake Sphere]
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【Tags 150P IA Suzumu tH tL K】 Original Music title 孤独ノ隠レンボ English music title Lonely Hide-and-Seek / Hide and Seek of Isolation Romaji music title Kodoku no Kakurenbo Lyrics written by スズム (Suzumu) Music written by 150P Music arranged by 150P Singer(s) IA Click here for the original Japanese Lyrics English Lyrics (translated by renna_usagi): The story begins, the curtain opens The protagonist a gimmick pierrot in a comedy of laughing rain Your face reflected in the cloudy muddy water Fed up with the mundane daily routine In your favorite love story, inferences are scattered about In dreams or in the present, mass psychology From the sin of the pulling out the bookmark Overflowing, the toy gently opens 1 7 1 3 The fairy tale I found; like a ripe fruit The crowd goes mad for the sweet honey, subduing emotion After the rain, there s nothing, look-- the laughing shadow is trembling The innocent adoration opened the book The game for this boredom is beginning Mundane daily routine, distant compensation Hide the eyes of the demon, the taste of cut iron If there is a red silk, are your preperatations complete? Clutching the train tickets The informing clockhands captivates your eyes 1 2 0 3 Shall we begin? Hide-and-seek "The first demon is me" Emitting noise, the television cries proof of existence 120 nothings, the laughing you reveals that, "Next is your turn to be the demon" A strange story heard from somewhere Living people, deceased people, special broadcast "Now then, the one that dies today is the innocent you" Prediction? Leeway? Given knowledge? A nonexistant expression Look, it s overlapping Look, my face was seen Now, the final chapter approaches the limit Ah, the demon is coming, the demon is already coming Hey, the mad, innocent demon is coming The fairy tale I found; the ripe fruit withers Sweet honey, lured into the evening showers, paranormal phenomena The end of the play; Look, the shadow of summer is beside you Over there the demon is sneering "My victory" Come, shall we begin? Hide-and-seek "Who is the real demon?" The prologue is ironically told; a perfect crime An early summer rumor, playing alone The reincarnated cat on the bookmark says, "Next IS your TURN to BE the DEMON" Romaji lyrics (transliterated by haru47): monogatari no hajimari akeru maku shuyaku gimikku piero no kigeki no warai ame nigotta doromizu ni utsutta kimi no kao heibonna nichijou unzari datta enbun koubutsu de suisoku hakichirashi yume ka utsutsu ka ni sa taishuu shinri hiita batsu no shiori kara afuredasu omocha sotto hirogete 1713 mitsukedashita otogibanashi ureta kajitsu no you ni amai mitsu muragari kuruu kanjou seifuku ameagari nan demo nai warau kage ga hora yureru hon wo aketa mujakina doukei taikutsushinogi ni sa hajimeru kono geemu heibon na nichijou hedataru daishou oni no me wo kakushite kirisaku tetsu no aji akaku tsumugi ireba junbi kanryou? joushaken nigirishimete tsugeru hari kimi no me ubau 1203 hajimeyou ka kakurenbo "saisho no oni wa boku da" noizu utsusu terebi wa naku sonzai shoumei hyaku nijuu no nan demo nai warau kimi ga hora morasu "tsugi wa kimi ga oni no ban" da to dokoka de kiita fushigina hanashi iruhito nakihito rinji housou "sate honjitsu shinu no wa mujakina anata" yochi? yochi? yochi? kaimu hyoujou hora kasanatta hora kao miseta saa rimitto sematta saishuushou aa oni ga kuru mou oni ga kuru nee mujakini kurutta oni ga kuru mitsukedashita otogibanashi ureta kajitsu wa karete amai mitsu yuudachi sasou choujougenshou shuuen no hitori asobi natsu no kage ga hora soba ni soko ni ita oni ga waratta "boku no kachi" hajimeyou saa kakurenbo wo "hontou no oni wa dare da?" puroroogu wa hiniku ni tsugeru kanzen hanzai shoka no uwasa hitori asobi rin nesuru shiori neko "tsugi wa kimi ga oni no ban da" to [150P, 150-P, Suzumu]
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Choosing a men?ˉs wallet may seem a like easy point and many persons blindly selected a wallet without the need of offering it a second thought. But let?ˉs imagine about it. This really is an adjunct we use everyday, an accessory that our good friends and colleagues can get a look at each and every every now and then. So why not come up with a assertion? A wallet can be a mirrored image of who we are, I suggest I wouldn?ˉt be expecting Crocodile Dundee to become strolling all over with just about anything in addition to a croc wallet?-. would you? In addition to the look and feel of the wallet, in addition it must be useful and fit our demands. Will we want a bi-fold or perhaps a tri fold, do we need a coin compartments? In this post we?ˉll gucci iphone case get a fast look at 2 from the most popular sorts of wallets out there then glimpse in the design and style, structure and high quality you should think about when picking both of such mens wallet. The tri fold and bi fold wallets will be the two commonest kinds of wallets offered. The Bi fold wallet contains a single fold that makes it thinner than most Tri folds and usually lets for additional card slots. It frequently does not have an ID window to your driver?ˉs license nonetheless it will match much more easily with your again pocket. The tri fold will usually use a flap within which has one or two ID home windows for the ID and or possibly a image of your respective loved ones. Possibly of these varieties might also use a coin compartment, a zippered invoice divider or hidden compartments for more cards. Most wallets polyester or related for equally the liner with the wallet and the invoice divide, this retains the wallet from starting to be fewer bulky when stuffed packed with cards and bills. A wallet designed entirely of leather for instance can be extremely thick. Certainly should you don?ˉt require a large amount of playing cards and other stuff in the wallet, then a wallet using an all leather-based interior has a really luxurious glimpse and really feel.. Charges range drastically based on the top quality and products used. A standard pretend leather wallet or fabric wallet may be as minimal at $10 - $15; these wallets usually don?ˉt past very very long and therefore are of reasonably low excellent. Apart from your normal leather-based wallet, you might want to choose a glance at unique leathers. Prices range between as little as $50 up to $1000 dependant upon the type of leather, the quality in the leather-based as well as the quality of the workmanship, with handcrafted wallets remaining a unique just one off alternative. Crocodile leather has prolonged been a well known option for people today wanting for any long lasting wallet which will very last more time than most cow leathers. Ostrich leather-based is now the pinnacle of high vogue due to the long and complex tanning course of action. Brimming with pure oils, an ostrich leather-based wallet features a purely natural lustrous sheen that has a soft and supple experience and is particularly a reined stylish option. Stingray skin would make for an interesting selection with several finishes including a tough pebbly texture or possibly a shagreen (chagrin) end; a highly polished glassy finish that may be smooth and refined. If you?ˉre a keen fisherman, you could possibly checkout a shark pores and skin wallet! These also arrive in lots of distinct finishes, which happen to be surprisingly soft towards the touch cheap gucci shoes and so are much stronger than conventional leathers. Besides individuals aly described it is possible to also obtain a wallet made of lizard pores and skin, rooster skin or maybe fish skin!
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dlga_wandering_crows_sell_prisoners_all_2 wandering_crows_sell_prisoners_2|I am sure. dlga_wandering_crows_sell_prisoners_all_2 close_window|Actually, I've changed my mind. dlga_wandering_crows_sell_prisoners_2 close_window|Any more scum you find be sure to think of The Watch where these men would be useful. dlga_wandering_crows_talk close_window|Not this time. dlga_start ransom_broker_intro|Greetings to you, {reg59?madam ser}. You look like someone who should get to know me. dlga_ransom_broker_intro ransom_broker_intro_2|Why is that? dlga_ransom_broker_intro_2 ransom_broker_info_talk|I broker ransoms for the poor wretches who are captured in these endless wars. Normally I travel between the salt mines and the slave markets in Essos, on commission from those whose relatives have gone missing. But if I'm out on my errands of mercy, and I come across a fellow dragging around a captive or two, well, there's no harm in a little speculative investment, is there? And you look like the type who might have a prisoner to sell. dlga_ransom_broker_info_talk ransom_broker_families|What if their families can't pay? dlga_ransom_broker_families ransom_broker_info_talk|Oh, then I spin them a few heart-warming tales of life on the galleys. You'd be surprised what sorts of treasures a peasant can dig out of his auroch shed or wheedle out of his cousins, assuming he's got the proper motivation! And if in the end they cannot come up with the silver, then there are always slave merchants around Essos who are looking for slaves, or even the watch. dlga_ransom_broker_info_talk ransom_broker_prices|What can I get for a prisoner? dlga_ransom_broker_prices ransom_broker_info_talk|It varies. I fancy that I have a fine eye for assessing a ransom. There are a dozen little things about a man that will tell you whether he goes to bed hungry, or dines each night on soft dumplings and goose. The real money of course is in the gentry, and if you ever want to do my job you'll want to learn about every landowning family in Westeros and Essos, their estates, their heraldry, their offspring both lawful and bastard, and, of course, their credit with the merchants. dlga_ransom_broker_info_talk ransom_broker_ransom_me|Would you be able to ransom me if I were taken? dlga_ransom_broker_ransom_me ransom_broker_info_talk|Of course, yes I can. There's not many who can say that! So always be sure to keep a pot of silver stags buried somewhere, and a loyal servant who can find it in a hurry. dlga_ransom_broker_info_talk ransom_broker_pretalk|That's all I need to know. Thank you. dlga_start ransom_broker_talk|Greetings. If you have any prisoners, I will be happy to buy them from you. dlga_ransom_broker_pretalk ransom_broker_talk|Anyway, if you have any prisoners, I will be happy to buy them from you. dlga_ransom_broker_talk ransom_broker_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_ransom_broker_talk ransom_broker_sell_prisoners_all|I want to sell all prisoners I brought to you. dlga_ransom_broker_sell_prisoners_all ransom_broker_sell_prisoners_all_2|Are you sure? dlga_ransom_broker_sell_prisoners_all_2 ransom_broker_sell_prisoners_2|I am sure. dlga_ransom_broker_sell_prisoners_all_2 ransom_broker_pretalk|Let me think about it. dlga_ransom_broker_talk ransom_broker_intro_2|Tell me about what you do again. dlga_ransom_broker_talk ransom_broker_ransom_companion|I wish to ransom one of my companions. dlga_ransom_broker_ransom_companion ransom_broker_ransom_companion_choose|Whom do you wish to ransom? dlga_ransom_broker_ransom_companion_choose ransom_broker_ransom_companion_name_sum|{s4} dlga_ransom_broker_ransom_companion_choose ransom_broker_pretalk|Never mind dlga_ransom_broker_ransom_companion_name_sum ransom_broker_ransom_companion_verify|Let me check my ledger, here... Yes. Your friend is being held in the dungeon at {s7}. How interesting! I remember hearing that the rats down there are unusually large -- like mastiffs, they say... Now... For the very reasonable sum of {reg5} silver stags, which includes both the ransom and my commission and expenses, we can arrange it so that {s5} can once again enjoy {reg4?her his} freedom. What do you say? dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_accept|Here's your money. dlga_ransom_broker_ransom_companion_verify ransom_broker_ransom_companion_refuse|I can't afford that right now. dlga_ransom_broker_ransom_companion_accept ransom_broker_talk|Splendid! In a few days, I would think, you should find {s5} riding to rejoin you, blinking in the sunlight and no doubt very grateful! Is there any other way in which I can help you? dlga_ransom_broker_ransom_companion_refuse ransom_broker_talk|Of course, of course... Never mind what they say about the rats, by the way -- I've never actually seen one myself, on account of the pitch-black darkness. Anyway, I'm sure that {s5} will understand why it's important for you to control expenditures. Now... Was there anything else? dlga_ransom_broker_talk close_window|Not this time. dlga_ransom_broker_sell_prisoners ransom_broker_sell_prisoners_2|Let me see what you have... dlga_ransom_broker_sell_prisoners_2 close_window|I will be staying here for a few days. Let me know if you need my services. dlga_start tavern_traveler_talk|Greetings, friend. You look like the kind of {man/person} who'd do well to know me. I travel a lot all across Westeros and Essos and keep an open ear. I can provide you information that you might find useful. For a meagre price of course. dlga_start tavern_traveler_lost_companion_thanks|Greetings, {playername}. I saw your companion {s10} at a tavern in {s11} some days ago. I thought you might like to know. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk|Thanks. I'll go and find {reg3?her him} there. dlga_tavern_traveler_lost_companion_thanks tavern_traveler_pretalk.1|Thanks, but I don't really care. dlga_start tavern_traveler_talk.1|Greetings, {playername}. dlga_tavern_traveler_pretalk tavern_traveler_talk|Yes? dlga_tavern_traveler_talk tavern_traveler_tell_kingdoms|What can you tell me about this land? dlga_tavern_traveler_tell_kingdoms tavern_traveler_tell_kingdoms_2|Westeros and Essos are divided into rival kingdoms, which can neither manage to live in peace with their neighbours, nor completely eliminate them. As a result, there's seldom a break to the bitter wars which plague this land and drain its life blood. Well, at least this must be a good place to be for an adventurer such as yourself. With some luck and skill, you can make a name for yourself here, amass a fortune perhaps, or gain great power. Opportunities are endless and so are the rewards, if you are willing to risk your life for them. dlga_tavern_traveler_tell_kingdoms_2 tavern_traveler_tell_kingdoms_3|Tell me more about these opportunities. dlga_tavern_traveler_tell_kingdoms_2 close_window|Thank you. That was all I needed to know dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4|Well, you probably know everything I could tell you already. You seem to be doing pretty well. dlga_tavern_traveler_tell_kingdoms_3 tavern_traveler_tell_kingdoms_4a|The kingdoms will pay good money for mercenaries if they are engaged in a war. If you have done a bit of fighting, speaking with one of their lords will probably result in being offered a mercenary contract. However the real rewards come if you can manage to become a vassal to a king. A vassal can own villages, castles and towns and get rich with the taxes and revenues of these estates. Normally, only nobles of the realm own land in this way, but in time of war, a king will not hesitate to accept someone who distinguishes {himself/herself} on the battlefield as a vassal, and grant {him/her} the right to own land. dlga_tavern_traveler_tell_kingdoms_4a tavern_traveler_tell_kingdoms_4|It is not unheard-of for adventurers to renounce allegiance to a king altogether, declare themselves kings, and claim land in their own name. This is a difficult path, however, as the great nobles of the land, with their long ancestries, are not likely to accept such upstarts as their monarch. Such rulers would need to be very careful in establishing their right to rule, or they would be set upon from all sides. dlga_tavern_traveler_tell_kingdoms_4 tavern_traveler_tell_kingdoms_5|It might be easier for an adventurer like yourself to pledge support to an existing king's rival. There are many such usurpers in Westeros or even Essos -- those who are born to the right family, who go around and stir up trouble saying they have a better claim to the throne than the current king. If those claim holders could find supporters, they could easily start civil wars and perhaps even replace the king one day. dlga_tavern_traveler_tell_kingdoms_5 tavern_traveler_tell_kingdoms_6|Interesting. Where can I find these claim holders? dlga_tavern_traveler_tell_kingdoms_5 close_window|I guess I heard enough already. Thank you. dlga_tavern_traveler_tell_kingdoms_6 tavern_traveler_pretalk|A claim holder's life would be in danger in his own country of course. Therefore, they usually stay at rival courts, raising support and hoping to find someone willing to champion their cause. I usually hear news about some of them, and may be able to tell you their location with some precision. But of course, I would ask for a little something for such a service. dlga_tavern_traveler_talk tavern_traveler_pretender_location|I want to know the location of a claimant. dlga_tavern_traveler_pretender_location tavern_traveler_pretender_location_ask|Whose location do you want to know? dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretender_location_ask_2|{s11} dlga_tavern_traveler_pretender_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_talk conchobor_cred|You are... dlga_conchobor_cred tavern_traveler_pretalk|..... dlga_tavern_traveler_pretender_location_ask_2 tavern_traveler_pretender_location_ask_money|I can reveal this information to you for a small price, let's say 30 silver stags. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretender_location_tell|All right. Here is 30 silver stags. dlga_tavern_traveler_pretender_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_pretender_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}. dlga_tavern_traveler_talk tavern_traveler_lord_location_money|I want to know the location of some lord. dlga_tavern_traveler_lord_location_money tavern_traveler_lord_location_money_2|I can reveal this information to you for a small price, let's say 200 silver stags. dlga_tavern_traveler_lord_location_money_2 tavern_traveler_lord_location|All right. Here is 200 silver stags. dlga_tavern_traveler_lord_location_money_2 tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_lord_location tavern_traveler_lord_faction|Well, which faction of the lord that you want to know? dlga_tavern_traveler_lord_faction tavern_traveler_lord|{s1} dlga_tavern_traveler_lord tavern_traveler_lord_2|Which one? dlga_tavern_traveler_lord_2 tavern_traveler_lord_3|{s1} dlga_tavern_traveler_lord_2 tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_lord_3 tavern_traveler_pretalk|{s1} dlga_tavern_traveler_talk tavern_traveler_bookseller_location|I am looking for a man who sells books... dlga_tavern_traveler_bookseller_location tavern_traveler_pretalk|I am sorry I don't know where they are. dlga_tavern_traveler_bookseller_location tavern_traveler_bookseller_location_ask_money|I know where they are. For 100 silver stags, I'll tell you. dlga_tavern_traveler_bookseller_location_ask_money tavern_traveler_bookseller_location_tell|All right. Here is 100 silver stags. dlga_tavern_traveler_bookseller_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_bookseller_location_tell tavern_traveler_pretalk|You can find them at {s11}. dlga_tavern_traveler_talk tavern_traveler_ransom_broker_location|I am looking for a man who buys slaves... dlga_tavern_traveler_ransom_broker_location tavern_traveler_pretalk|I am sorry I don't know where they are. dlga_tavern_traveler_ransom_broker_location tavern_traveler_ransom_broker_location_ask_money|I know where they are. For 50 silver stags, I'll tell you. dlga_tavern_traveler_ransom_broker_location_ask_money tavern_traveler_ransom_broker_location_tell|All right. Here is 50 silver stags. dlga_tavern_traveler_ransom_broker_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_ransom_broker_location_tell tavern_traveler_pretalk|You can find them at {s11}. dlga_tavern_traveler_talk tavern_traveler_companion_location|I am looking for one of my companions... dlga_tavern_traveler_companion_location tavern_traveler_companion_location_ask|Maybe I can help you. Who are you looking for? dlga_tavern_traveler_companion_location_ask tavern_traveler_companion_location_ask_2|{s11} dlga_tavern_traveler_companion_location_ask tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_ask_2 tavern_traveler_companion_location_ask_money|I guess I know where {s15} is. For 30 silver stags, I'll tell you. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_companion_location_tell|All right. Here is 30 silver stags. dlga_tavern_traveler_companion_location_ask_money tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_companion_location_tell tavern_traveler_pretalk|{s15} is currently at {s11}.{s12} dlga_tavern_traveler_talk tavern_traveler_rumors|I know you travel a lot. Could you spread some rumours while travelling? dlga_tavern_traveler_rumors tavern_traveler_rumors1|Hmm, everything is possible, for the right price, of course. What kind of rumours do you have in mind? dlga_tavern_traveler_rumors1 tavern_traveler_rumors2|I would like you to spread rumours about a lord's disloyalty. dlga_tavern_traveler_rumors1 tavern_traveler_rumors2.1|I would like you to spread rumours about a lord's indiscretion. dlga_tavern_traveler_rumors1 tavern_traveler_rumors2.2|I just want to start a quarrel between two lords. dlga_tavern_traveler_rumors4 tavern_traveler_rumors5|Which lord from {s32} do you have in mind? dlga_tavern_traveler_rumors5 tavern_traveler_pretalk|Never mind. dlga_tavern_traveler_rumors6 tavern_traveler_rumors7a|Very well. Do you want to spread rumours about {s31}? dlga_tavern_traveler_rumors6 tavern_traveler_rumors7b|Very well. What is the second lord's faction? dlga_tavern_traveler_rumors7c tavern_traveler_rumors7d|Which lord from the {s32} do you have in mind? dlga_tavern_traveler_rumors7e tavern_traveler_rumors7a|Very well. Do you want to start a quarrel between {s31} and {s35}? dlga_tavern_traveler_rumors7a tavern_traveler_rumors7aa|Yes, that is exactly what I want you to do. dlga_tavern_traveler_rumors7aa tavern_traveler_pretalk|Very well. I will try to sow some rumours per your wish. Check back in a week to see if the rumours are working. dlga_tavern_traveler_rumors7a tavern_traveler_pretalk|Sorry, I don't have the money. dlga_tavern_traveler_rumors7a tavern_traveler_pretalk.1|Actually, I changed my mind. dlga_start tavern_traveler_answer|Greetings. They say you're the kind of {man/woman} who'd be interested to hear that I travel frequently to {s17}. I'll tell you all I know for a mere 100 silver stags. dlga_tavern_traveler_answer tavern_traveler_continue|Here's 100 silver stags. Tell me what you know. dlga_tavern_traveler_answer close_window|Sorry friend. I am not interested. dlga_tavern_traveler_continue close_window|Well, that's all I can tell you. Farewell. dlga_tavern_traveler_talk close_window|Farewell. dlga_start bookseller_talk|Good day {reg59?madam ser}, will you be looking at my books? dlga_bookseller_talk bookseller_buy|Yes. Show me what you have for sale. dlga_bookseller_buy book_trade_completed|Of course {reg59?madam ser}. dlga_book_trade_completed bookseller_talk|Anything else? dlga_bookseller_talk close_window|Nothing. Thanks. dlga_start qohor_buy|Hello {reg59?madam ser}. Perhaps you would like to buy one of the finest pieces of steel in the whole kingdoms? dlga_qohor_buy close_window|Sure, let me see what you have. dlga_qohor_buy merchant_gossip|Tell me. What are people talking about these days? dlga_qohor_buy qohor_buy_rock|I have some Valyrian Steel given to me from the Lord Commander of the Night's Watch. Are you able to re-forge it for me? dlga_qohor_buy qohor_buy_rock_fake|I have some Valyrian Steel, could you re-forge it for me? dlga_qohor_buy_rock_fake qohor_buy_rock_fake2|Haha, what is this? Some kind of joke? This is just plain old iron ore you fool! dlga_qohor_buy_rock_fake2 qohor_buy| .... dlga_qohor_buy qohor_buy_sword_ready|Do you have my sword ready?. dlga_qohor_buy_sword_ready qohor_buy|Ah, yes of course, here you go {playername}. dlga_qohor_buy_rock qohor_buy_rock2|Hmm, let me see. I can forge you a two handed blade. I will need the steel and another 50,000 Stags. What do you say? dlga_qohor_buy_rock2 qohor_buy_rock3|Sure, that sounds fair. dlga_qohor_buy_rock2 qohor_buy_no|Sorry, that's too much for me. dlga_qohor_buy_no qohor_buy|It's a little steep but you won't find anyone else that can forge it for you. dlga_qohor_buy_rock3 qohor_buy|OK, Done. Come back and see me in seven days, I should have it complete by then. dlga_qohor_buy herrero_buy|(Rumour) Ah, hello ser. I wonder if these fine blades include Valyrian steel? Is this something you can forge? dlga_herrero_buy close_window|I'm afraid I have no Valyrian steel left. dlga_herrero_buy herrero_trade|Valyrian steel is forged by magic and spells. No no we cant forge Valyrian from scratch. We can however re-forge Valyrian steel. Would that be of interest to you {reg59?my lady my lord}? dlga_herrero_buy close_window.1|Haha, we don't discuss trade secrets with just anyone my friend. Come back once we are more.. acquainted. dlga_herrero_trade herrero_trade2|Sure. What could you do for me ser? dlga_herrero_trade close_window|Actually, I've changed my mind. dlga_herrero_trade2 herrero_choose|Well, I have enough Valyrian steel left to forge one small blade. dlga_herrero_trade2 herrero_choose.1|Well, I have enough Valyrian steel to forge either two small blades or a large blade. Which would you prefer? dlga_herrero_choose herrero_window|I'll take a one handed blade. (90,000 silver stags) dlga_herrero_choose herrero_window.1|I'll take a two handed blade. (120000 silver stags) dlga_herrero_choose herrero_window.2|OK, ill take it. (90,000 silver stags) dlga_herrero_choose close_window|Nothing. Thank you. dlga_qohor_buy close_window.1|No thanks, I'm just browsing. dlga_herrero_window close_window|Remember my name if you need something. Farewell. dlga_start quastuosa_talk|Hi, {reg59?my lady my lord} - she smiles and looks at you provocatively -, how can I serve you? dlga_quastuosa_pretalk quastuosa_talk|I am at your service, {playername} dlga_quastuosa_talk quastuosa_serve|I need to raise the morale of my men dlga_quastuosa_talk quastuosa_serve2|Maybe we could find a room? dlga_quastuosa_talk close_window|I'm not interested. Farewell dlga_quastuosa_serve quastuosa_serve3|An army? I am no longer a youth my love, and I am usually very tired after but one customer. So, I will have to find some friends to 'play' with your soldiers... It will cost you 1500 coins. dlga_quastuosa_serve3 quastuosa_pretalk|By the seven, woman, that is some dear coin... I suppose my men have earn't it. This time. dlga_quastuosa_serve3 close_window|I suppose you'll be giving us all the rot as well! Good day and Farewell! dlga_quastuosa_serve2 quastuosa_serve4|Nice. You like me, {reg59?my lady my lord}, don't you? Well, for you, there is a special price of only 100 coins. As a token of our 'friendship'... dlga_quastuosa_serve4 quastuosa_serve5|Great, here, take these coins as a 'gift'. dlga_quastuosa_serve4 close_window|No thanks. You are trying to steal me, witch. dlga_quastuosa_serve5 quastuosa_pretalk|(Time passes, and the rigours and fatigue from the journey, that lingered upon your body and soul are forgotten. For a few hours, your armour and sword, the fear of dying, the punishment of the wind and rain, and the dust of the roads are relegated to a small piece of happiness. Finally, it ends swiftly as your friend quietly leaves your room.) dlga_start minstrel_1|Greetings to you, {most noble ser/most noble lady}. dlga_minstrel_1 minstrel_job_description|What is it that you do? dlga_minstrel_1 minstrel_courtship_questions|I have some questions about courtship in Westeros or Essos dlga_minstrel_1 minstrel_courtship_poem|Can you teach me any poems? dlga_minstrel_courtship_poem minstrel_courtship_poem_teach|I can teach you the the Bear and the Maiden Fair. Its a traditional song sung throughout the Seven Kingdoms. It describes in a humorous tone the story of a hairy bear that, while going to a fair with a band of three boys and a goat, rescues a maiden who was hoping for a knight. It is very popular, being enjoyed both by nobles and small folk. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.1|I can teach you The Seasons of My Love, not much is known about this song other than its a song sung in Myr. I believe that it appeals to women of a certain romantic temperament, but you risk scandalizing or boring others. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.2|I can teach you the tragic tale of The Dornishman's Wife. Its a song about a man who slept with a Dornishman's wife, but died of wounds received in a duel with the Dornishman and considered it a fair trade.. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.3|I can teach you the tale of The Bloody Meadow. Its an heroic tale, full of blood and battle about a former lord of Darry. dlga_minstrel_courtship_poem minstrel_courtship_poem_teach.4|I can teach you The False and the Fair, the famous fables of a Lord of Westeros. dlga_minstrel_courtship_poem_teach minstrel_courtship_poem_teach_2|To teach it to you, I will need some hours of your time -- and, of course, a small fee for my services. About 500 silver stags would suffice. dlga_minstrel_courtship_poem minstrel_pretalk|I believe you already know the poems I am best equipped to teach. dlga_minstrel_courtship_poem_teach_2 minstrel_courtship_poem_teach_3|Yes -- teach me that one dlga_minstrel_courtship_poem_teach_2 minstrel_pretalk|Never mind dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4|Very well -- repeat after me ^ A bear there was, a bear, a bear!^ all black and brown, and covered with hair.^ The bear! The bear!^ Oh come they said, oh come to the fair!^ The fair? Said he, but I'm a bear!^ All black and brown, and covered with hair! dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.1|Very well -- repeat after me ^ I loved a maid as fair as summer,^ with sunlight in her hair.^ I loved a maid as red as autumn,^ with sunset in her hair.^ I loved a maid as white as winter,^ with moon glow in her hair. dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.2|Very well -- repeat after me ^ The Dornishman's wife was as fair as the sun,^ and her kisses were warmer than spring^ But the Dornishman's blade was made of black steel,^ and its kiss was a terrible thing.^ The Dornishman's wife would sing as she bathed,^ in a voice that was sweet as a peach,^ But the Dornishman's blade had a song of its own,^ and a bite sharp and cold as a leech. dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.3|Very well -- repeat after me ^ And there he stood with sword in hand,^ the last of Darry's ten.^ And red the grass beneath his feet,^ and red his banners bright,^ and red the glow of the setting sun,^ that bathed him in its light.^ 'Come on, come on', the great lord called,^ 'my sword is hungry still'.^ And with a cry of savage rage,^ They swarmed across the rill. dlga_minstrel_courtship_poem_teach_3 minstrel_courtship_poem_teach_4.4|Very well -- repeat after me ^ The lord he came a-riding upon a rainy day,^ hey-nonny, hey-nonny, hey-nonny-hey..^ The lady sat a-sewing upon a rainy day,^ hey-nonny, hey-nonny, hey-nonny-hey.. dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue|'A bear there was a bear, a bear...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.1|'I loved a maid as fair as summer...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.2|'The Dornishman's wife was as fair as the sun...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.3|'And there he stood with sword in hand...' dlga_minstrel_courtship_poem_teach_4 minstrel_learn_poem_continue.4|'The lord he came a-riding upon a rainy day...' dlga_minstrel_courtship_poem_teach_4 minstrel_courtship_poem_teach_reject|Pshaw... What kind of doggerel is that? dlga_minstrel_courtship_poem_teach_reject minstrel_pretalk|Very well. If the poem is not to your taste, then keep your money. But remember -- with poets and with lovers, what is important is not what pleases you. What is important is what your pleases your audience. If you wish to learn the poem, I am still willing to teach. dlga_minstrel_learn_poem_continue close_window|Very good -- but there are many stanzas to go. Now, listen closely... dlga_minstrel_1 minstrel_gossip|Can you tell me anything about the eligible maidens in Westeros or Essos? dlga_minstrel_gossip minstrel_gossip_select|About whom did you wish to know? dlga_minstrel_gossip_select minstrel_gossip_maiden_selected_2|Just tell me the latest piece of gossip dlga_minstrel_gossip_select minstrel_gossip_maiden_selected|{s10} dlga_minstrel_gossip_select minstrel_pretalk|Never mind dlga_minstrel_gossip_maiden_selected minstrel_gossip_maiden_selected_2|{s16} dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip|She is married to you, of course! Clearly, no one would dream that she would do anything to engender gossip. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.1|{s12}. dlga_minstrel_gossip_maiden_selected_2 minstrel_postgossip.2|{s12} dlga_minstrel_postgossip minstrel_pretalk|Very interesting -- but let us speak of something else. dlga_minstrel_postgossip minstrel_gossip|Very interesting -- is there any more news? dlga_minstrel_postgossip minstrel_duel_confirm|What? I'll make that miscreant face my sword dlga_minstrel_duel_confirm minstrel_duel_confirm_2|Do you mean that? {s11} will be honour-bound to fight you, but challenging a lord to duel over a woman is seen as a bit hot-headed, even in this warlike age. dlga_minstrel_duel_confirm_2 minstrel_duel_issued|Yes -- I intend to force {s11} to relinquish his suit of {s12} dlga_minstrel_duel_confirm_2 minstrel_pretalk|No -- I let my passions run away with me, there dlga_minstrel_duel_issued minstrel_pretalk|As you wish. I'll spread the word of your intentions, so that {s13} does not try to back out... dlga_minstrel_1 minstrel_courtship_locations|Do you know of any ongoing feasts? dlga_minstrel_courtship_locations minstrel_pretalk|{s12} dlga_minstrel_1 close_window|Farewell. dlga_minstrel_courtship_questions minstrel_courtship_questions_2|What do you wish to know? dlga_minstrel_courtship_prequestions minstrel_courtship_questions_2|Can I answer any other questions for you? dlga_minstrel_courtship_questions_2 minstrel_player_role|Is there a place for me in the game of love? dlga_minstrel_courtship_questions_2 minstrel_player_advice_meet|How would a suitor meet a lady? dlga_minstrel_courtship_questions_2 minstrel_player_advice_woo|Having met a lady, how would the suitor woo her? dlga_minstrel_courtship_questions_2 minstrel_nobles|Tell me about marriage and love among the nobility of Westeros and Essos. dlga_minstrel_nobles minstrel_nobles_2|Nobles are an odd lot. In Westeros, a daughter is a political asset, to be given away to a lord with whom her father wishes to make an alliance. dlga_minstrel_nobles_2 minstrel_nobles_3|Fathers differ, of course. Some nobles will let their daughters choose a husband who pleases them. Others, however, feel that to allow their daughters any choice at all would be to diminish their own authority, and insist on imposing a groom whether she likes it or not. dlga_minstrel_nobles_3 minstrel_prequestions|But the majority will steer a middle course -- they will want to make the final decision about a groom, but will weigh their daughters preferences heavily. Among other factors, a happy marriage is more likely to produce heirs. So, there is a place for courtship, and for the use of skill and passion to win a lady's heart. dlga_minstrel_courtship_questions_2 minstrel_daughter_father|What if a lady and her father disagree about a suitor? dlga_minstrel_daughter_father minstrel_daughter_father_2|It happens sometimes that a bride elopes. This is a major blow to the fathers prestige, leading to lasting enmities. Indeed, it is possible that a war may be fought over a woman. Now, that is a fine topic for a song. dlga_minstrel_daughter_father_2 minstrel_prequestions|In the end, however, most brides will submit to their parents choice. A noblewoman's family is everything to her, and few are brave enough to risk its disapproval for the sake of man she barely knows. She may pine for her lover, but still accept the groom -- and without tragic love, what would we have to sing about? dlga_minstrel_player_role minstrel_player_role_2|Of course! lords make a great deal of lineage, but in the end, lands and money speak louder than one's ancestors. Even if you are a foreigner, or not from the nobility, if you are coming up in the world, then many parents will consider you a fine catch. dlga_minstrel_player_role_2 minstrel_player_role_3|You will have to compete with many other lords of your realm, however, who will have an advantage -- they have known these ladies from childhood, and will have been sized up as grooms by carefully discerning mothers and aunts. Some ladies may be fascinated by the stranger, yet opt for the familiar. dlga_minstrel_player_role_3 minstrel_prequestions|So know this -- you may have your heart broken. But to enter the arena of love fearing heartbreak is like entering the battlefield fearing the enemy's arrows. Be brave, and shrug off the sting of rejection, and victory may yet be yours. dlga_minstrel_player_role minstrel_female_player_3|Lady -- I will speak bluntly. Most of the lords of this land are looking for a demure maiden, whose skins as fair as snow -- and your skin is burnt brown by the sun. They want a maiden whose voice is soft as bells -- and your voice is hoarse from commanding men in battle. Also, although the lords of Westeros and Essos appreciate poems about love, most also want heirs, and few women can ride and fight while with child. dlga_minstrel_female_player_3 minstrel_prequestions|However, not all lords will be so conventionally minded. We poets sing of shield maidens and of huntresses, of women who forged their own path without having sacrificed the chance for love. I would not tell you that it would be easy for you to find a devoted husband who will accept your ways, but I would not say that it is impossible. dlga_minstrel_courtship_questions_2 minstrel_spouse_benefits|What advantage is there in seeking a {wife/husband}? dlga_minstrel_spouse_benefits minstrel_wife_benefits_2|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may forge a strong alliance with the bride's family, and a wife may also assist you in manipulating the politics of the realm to your advantage. dlga_minstrel_wife_benefits_2 minstrel_prequestions|What's more, most of the great families of Westeros and Essos have at some point intermarried with royalty, which would boost your own claim to rule -- should you ever choose to assert it... dlga_minstrel_spouse_benefits minstrel_wife_benefits_2.1|Ah! You are quite the romantic, I see! Well, aside from the obvious benefits of love, companionship and other, em, domestic matters, to marry among the nobility brings great assets. You may have access to the grooms castles and properties, and be able to work with him to advance both of your standings in the realm. dlga_minstrel_player_advice_meet minstrel_player_advice_meet_2|Every so often, a king or great lord of Westeros and Essos will hold a feast. In towns they will often be accompanied by tournaments, and in castles they should be accompanied by hunts, which, unfortunately, do not occur yet. The feasts provide a chance for the lords to repair some of the rivalries that may undermine the strength of the realm. They also provide an opportunity for families to show off their eligible daughters, and ladies will often be allowed to mingle unsupervised with the guests. dlga_minstrel_player_advice_meet_2 minstrel_prequestions|If you have the opportunity, you may attempt to pay the lady a compliment. This indicates to her that you are a potential suitor, and she will usually know if she wishes you to continue your suit. Incidentally, if you come to her fresh from having distinguished yourself in the tournament or in the hunt, then you may make a stronger first impression than otherwise. dlga_minstrel_player_advice_woo minstrel_player_advice_woo_2|To woo a lady takes a certain amount of time and patience, and several meetings spaced over a period of months. A lady who is interested in you will often find ways of letting you know if she wishes you to come visit her. Alternately, you may simply go and ask her father or brother for permission. If you do not have permission from her guardian, it may be possible to arrange an assignation through other means. dlga_minstrel_player_advice_woo_2 minstrel_player_advice_woo_3|Having arranged an assignment, you may then attempt to charm her and win her favour. Perhaps one of the most difficult aspects of this is finding a topic of conversation. Most noblewomen lead a cloistered life, at least until they are married, and thus will have little to say that will interest you. On other hand, she will soon tire of hearing of your own deeds in the outside world. dlga_minstrel_player_advice_woo_3 minstrel_player_advice_woo_4|One time-tested mode of courtship is simply to recite a popular poem or tale, and discuss it. This way, you are both on an equal footing, and neither will have an advantage in knowledge or experience. Of course, different ladies will have different tastes in poetry and story. dlga_minstrel_player_advice_woo_4 minstrel_player_advice_woo_5|At some point, you will be able to discuss directly the issue of marriage. She will then let you know if you measure up to what she wants in a husband. Some ladies will coolly assess who is the most prestigious of her suitors, others will be guided by their passions. Some will look to your companions, to see whether you are the kind of husband who will treat her as an equal, while others will follow the lead of their fathers. dlga_minstrel_player_advice_woo_5 minstrel_prequestions|At any rate, it is a challenging business -- and do not forget, you may find that your suit prospers with a lady, only to have it falter on a father's political ambitions. So you must ask yourself are you willing to risk disappointment and heartbreak? Alternately, are you willing to throw away your standing in society, to make enemies of allies, in pursuit of a forbidden love? Because if you are, then perhaps some day we will write poems about you. dlga_minstrel_courtship_questions_2 minstrel_job_description|What is it that you poets and musicians do again? dlga_minstrel_job_description minstrel_courtship_prequestions|I compose and write songs for the lords of the land, and their ladies. Sometimes I sing about war, sometimes about the virtues of kings, and sometimes, for the more sophisticated audiences, about the virtues of wine. For most audiences, however, I sing of love. dlga_minstrel_courtship_questions_2 minstrel_pretalk|No, that is all. dlga_minstrel_prequestions minstrel_courtship_questions_2|Do you have any other questions? dlga_minstrel_pretalk minstrel_1|Is there anything else? dlga_start recruitable_iron_legion_menu|My name is Dregneiq Emde. You may have heard of me and my legendary exploits! I am from the island city of New Ghis. dlga_recruitable_iron_legion_menu recruitable_iron_legion_2|Myself and these 41 other men served in the Iron Legions. We fight with the discipline and courage of the unsullied, but I assure we are no eunuchs! dlga_recruitable_iron_legion_2 recruitable_iron_legion_3|We decided to embark off on our own after a slight misunderstanding with our former commander. We are now mercenaries ready to join the highest bidder. We seek glory, fortune, and women! Though we are not opposed to a little wine either. dlga_recruitable_iron_legion_3 recruitable_iron_legion_question|If you require our services, we are seeking an amount of 40,000 stags as an initial payment and a weekly salary there of. So, what do you say? dlga_recruitable_iron_legion_question recruitable_iron_legion_yes|Ok sure! dlga_recruitable_iron_legion_question recruitable_iron_legion_no|I do not require more mercenaries for now. dlga_recruitable_iron_legion_yes close_window|Glorious! The world is ours, my friend! dlga_recruitable_iron_legion_no close_window|Pity. Come back when you have the stones and the coin to hire real soldiers! dlga_start farmer_from_bandit_village_1|{My lord/Madam}, you look like a {man/lady} of the sword and someone who could help us. Will you hear my plea? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2|What is the matter, my good man? dlga_farmer_from_bandit_village_1 farmer_from_bandit_village_2.1|What are you burbling about peasant? Speak out. dlga_farmer_from_bandit_village_2 farmer_from_bandit_village_3|A band of brigands have taken refuge in our village. They take everything we have, force us to serve them, and do us much evil. If one of us so much as breathes a word of protest, they kill the poor soul on the spot right away. Our lives have become unbearable. I risked my skin and ran away to find someone who can help us. dlga_farmer_from_bandit_village_3 farmer_from_bandit_village_4|Why don't you go to the lord of your village? He should take care of the vermin. dlga_farmer_from_bandit_village_4 farmer_from_bandit_village_5|I did, {reg59?madam ser}, but our lord's men did not let me see him and said he was occupied with more important matters and that we should deal with our own problem ourselves. Please {reg59?madam ser}, you look like a {man/lady} of valour and a fearsome warrior, and you have no doubt many friends and soldiers at your service. If there is anyone who can help us, it's you. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_accepted|Very well, I'll help you. Where is this village? dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_denied|I can't be bothered with this right now. dlga_farmer_from_bandit_village_5 farmer_from_bandit_village_barter|Why would I fight these bandits? What's in it for me? dlga_farmer_from_bandit_village_accepted close_window|God bless you, {reg59?madam ser}. Our village is {s7}. It is not too far from here. dlga_farmer_from_bandit_village_denied close_window|As you say {reg59?madam ser}. Forgive me for bothering you. dlga_farmer_from_bandit_village_barter farmer_from_bandit_village_5|We are but poor farmers {reg59?madam ser}, and the bandits have already got most of what we have on this world. but we'll be glad to share with you whatever we have got. And we'll always be in your gratitude if you help us. dlga_start close_window.117|Thank you for helping us {reg59?madam ser}. Crush those bandits! dlga_start mystic_merchant_talk|Good day {reg59?madam ser}, I have some unidentified items with me, of which I can sell to you at the base price. You could be lucky and receive an item with good attributes, or you could be unlucky and receive a wet fart of an item. How do you fancy your chances? dlga_mystic_merchant_talk close_window|That sounds good. I want to have a try. dlga_mystic_merchant_talk close_window.1|Farewell. dlga_start quastuosa_talk1|{s2}^^Hello, {reg59?my lady my lord}. How can I serve you? dlga_quastuosa_pretalk1 quastuosa_talk1|I am at your service, {playername}. dlga_quastuosa_talk1 quastuosa_serve1|I need to raise the spirits of my men. dlga_quastuosa_talk1 quastuosa_serve2a|I do not want anything for my men. I would like your company. dlga_quastuosa_talk1 close_window|I need nothing. Farewell. dlga_quastuosa_serve1 quastuosa_serve3b|Your men will have fun as ever. I'll get the prettiest girls, the best drinks and the best food. I assure you their morale will be sky high after this party. It will cost you 1700 coins. dlga_quastuosa_serve1 quastuosa_serve3a|Well, your men will have the mead hall at their disposal. They can eat and drink all they want and I'll get some girls to keep them company. I assure you they will be happy after this party. It will cost you 1500 coins. dlga_quastuosa_serve3a quastuosa_pretalk1|Well, I suppose my men have earned it. This time. dlga_quastuosa_serve3b quastuosa_pretalk|Well, I suppose my men have earned it. This time. dlga_quastuosa_serve3a close_window|Alas, my lady, my purse weighs not enough for all your considerable charm. Farewell! dlga_quastuosa_serve2a quastuosa_serve4a|I'm pleased, my {reg59?lady lord}. So you like me. Well, for you, there is a special price of only 100 coins, as a token of our 'friendship'... dlga_quastuosa_serve4a quastuosa_serve5a|Great, here, take these coins as a 'gift.' dlga_quastuosa_serve4a close_window|No thanks. Why help you steal from me? dlga_quastuosa_serve5a quastuosa_pretalk1|(Time passes, and you forget the rigours and fatigue from the journey that lingered upon your body and soul. For a few hours, your armour and sword, the fear of dying in any skirmish, the punishment of the rain and wind, and the dust of the roads are relegated to a small piece of happiness. Finally, it ends swiftly as your friend quietly leaves your room.) dlga_start mercenary_tavern_talk|Do you have a need for mercenaries, {reg59?madam ser}? {reg3?Me and {reg4?{reg3} others one of my mates} are I am} looking for a master. We'll join you for {reg5} silver stags. dlga_start mercenary_after_recruited|Any orders, {reg59?madam ser}? dlga_mercenary_after_recruited mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_mercenary_after_recruited mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_mercenary_after_recruited_2 close_window|Yes {reg59?madam ser}. We'll be ready when you tell us to leave. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire|All right. I will hire all of you. Here is {reg5} silver stags. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire.1|All right. But I can only hire {reg6} of you. Here is {reg5} silver stags. dlga_mercenary_tavern_talk_hire close_window|{s17} dlga_mercenary_tavern_talk tavern_mercenary_cant_lead|That sounds good. But I can't afford to hire any more men right now. dlga_tavern_mercenary_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be lingering around here for a while, if you need to hire anyone. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.1|That sounds good. But I can't lead any more men right now. dlga_mercenary_tavern_talk spy_presentacion|Spy? What can you offer me? dlga_spy_presentacion mercenary_tavern_talk|Me? We are very useful. We can infiltrate and discover any town or castle defences or we can cause mayhem through sabotage. We can also run your messages, or you can turn us into a skirmish unit specialized at ambushing enemy troops. (Remember right click at any place or party to use a spy) dlga_mercenary_tavern_talk leader_presentacion|Mm, What can you offer me? dlga_leader_presentacion mercenary_tavern_talk|Me? I can lead men. That means you can give me some of your troops and I will lead them in my own party, on your behalf, and according to your orders. I can patrol areas for you, attack enemies or secure a position, among other things. dlga_mercenary_tavern_talk close_window|Sorry. I don't need any other men right now. dlga_start trainer_intro_1|Good day to you {lad/lass}. You look like another adventurer who has come to try {his/her} chance in these lands. Well, trust my word, you won't be able to survive long here unless you know how to fight yourself out of a tight spot. dlga_trainer_intro_1 trainer_intro_2|Thank you for your advice. This place looks like a training field. Maybe I can learn about fighting here? dlga_trainer_intro_2 trainer_intro_3|Indeed you can. I am a veteran soldier... fought a good deal in the wars in my time. But these days, I train young novices in this area. I can find you some opponents to practice with if you like. Or if you have any questions about the theory of combat, feel free to ask. dlga_trainer_intro_3 trainer_intro_4a|Yes, I do have a few questions. dlga_trainer_intro_3 trainer_intro_4b|Actually, I can move on to practice. dlga_trainer_intro_4a trainer_talk_combat|Well, ask anything you like. dlga_trainer_intro_4b trainer_practice_1|Good. It's good to find someone eager for practice. Let's see what you will do. dlga_start trainer_practice_1|That was a good fight. dlga_start trainer_practice_1.1|Ha! Looks like you've developed a bit of a limp there. Don't worry, even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win. dlga_start trainer_talk|Good day. Ready for some training today? dlga_trainer_pretalk trainer_talk|Ah, are you ready for some training? dlga_trainer_talk trainer_practice_1|I am ready for some practice. dlga_trainer_talk trainer_combat_begin|First, tell me something about combat... dlga_start trainer_talk.1|Good day, {playername}. How may I help you? dlga_trainer_talk trainer_training_lair0_tr|I'd like to discuss training options. dlga_trainer_training_lair0_tr trainer_training_lair0|I can take your recruits and turn them into warriors. dlga_trainer_training_lair0 trainer_training_lair2|I need some men to be trained. dlga_trainer_training_lair0 trainer_training_lair4_stop|Please, stop training my men here. dlga_trainer_training_lair0 trainer_pretalk|Never mind. dlga_trainer_training_lair2 trainer_training_lair3a|Do you want me to use an alternative promotion when available? dlga_trainer_training_lair3a trainer_training_lair3|Yes. dlga_trainer_training_lair3a trainer_training_lair3.1|No. dlga_trainer_training_lair3 trainer_talk|Alright, I will train the recruits in {s11}. Place the troops you want me to train at the bottom of the garrison list. dlga_trainer_training_lair4_stop trainer_pretalk|As you wish, my {reg59?lady lord}. dlga_trainer_talk close_window|I need to leave now. Farewell. dlga_trainer_combat_begin trainer_talk_combat|What do you want to know? dlga_trainer_combat_pretalk trainer_talk_combat|What else do you want to know? dlga_trainer_talk_combat trainer_explain_defense|Tell me about defending myself. dlga_trainer_talk_combat trainer_explain_attack|Tell me about attacking with weapons. dlga_trainer_talk_combat trainer_explain_horseback|Tell me about fighting on horseback. dlga_trainer_talk_combat trainer_pretalk|I guess I know all the theory I need. Let's talk about something else. dlga_trainer_explain_defense trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defence live to tell of it. dlga_trainer_explain_defense_2 trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back. dlga_trainer_explain_defense_3 trainer_explain_defense_4|What if I don't have a shield? dlga_trainer_explain_defense_4 trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit. dlga_trainer_explain_attack trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.] dlga_trainer_explain_attack_2 trainer_explain_attack_3|That sounds useful. dlga_trainer_explain_attack_3 trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button]. dlga_trainer_explain_attack_4 trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction. dlga_trainer_explain_attack_5 trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button]. dlga_trainer_explain_horseback trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defence buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by manoeuvring your horse.] dlga_trainer_practice_1 trainer_practice_1|I train novices in four stages, each tougher than the one before. To finish a stage and advance to the next one, you have to win three fights in a row. dlga_trainer_practice_1 novicemaster_are_you_ready|You have passed all stages of training. But if you want you can still practice. Are you ready? dlga_trainer_practice_1 trainer_practice_1.1|Way to go {lad/lass}. With this victory, you have advanced to the next training level. From now on your opponents will be regular fighters, not the riff-raff off the street, so be on your toes. dlga_trainer_practice_1 trainer_practice_1.2|Way to go {lad/lass}. Welcome to the third training level. From now on your opponents will be veteran fighters; soldiers and arena regulars and the like. These guys know some dirty tricks, so keep your defence up. dlga_trainer_practice_1 trainer_practice_1.3|You've got the heart of a champion, {lad/lass}, and the sword arm to match. From now on your opponents will be champion fighters. These are the cream of the crop, the finest warriors I have trained. If you can best three of them in a row, you will join their ranks. dlga_trainer_practice_1 novicemaster_finish_training|It does my heart good to see such a promising talent. You have passed all tiers of training. You can now tell everyone that you have been trained by the master of the training field. dlga_novicemaster_finish_training novicemaster_finish_training_2|Thank you master. dlga_novicemaster_finish_training_2 close_window|I wish you good luck in the tournaments. And, don't forget, if you want to practice your sword work any time, just come and say the word. dlga_trainer_practice_1 novicemaster_are_you_ready.1|Your next opponent will be a {s9}. You need to win {reg8} more fights in a row to advance to the next stage. Are you ready? dlga_novicemaster_are_you_ready novicemaster_ready_to_fight|Yes I am. dlga_novicemaster_ready_to_fight close_window|Here you go then. Good luck. dlga_novicemaster_are_you_ready novicemaster_not_ready|Just a minute. I am not ready yet. dlga_novicemaster_not_ready close_window|Hey, You will never make it if you don't practice. dlga_start_craftsman_soon close_window|Good day, my {reg59?Lady Lord}. We hope to begin production in about {reg4} days dlga_start master_craftsman_talk|Good day, my {reg59?Lady Lord}. We are honoured that you have chosen to visit us. What do you require? dlga_master_craftsman_pretalk master_craftsman_talk|Very good, my {reg59?Lady Lord}. Do you require anything else? dlga_master_craftsman_talk master_craftsman_accounts|Let's go over the accounts. dlga_master_craftsman_talk master_craftsman_pretalk|Let's check the inventories. dlga_master_craftsman_talk master_craftsman_pretalk.1|I'd like you to sell goods as they are produced. dlga_master_craftsman_talk master_craftsman_pretalk.2|I'd like you to keep all goods in the warehouse until I arrive. dlga_master_craftsman_accounts master_craftsman_pretalk|We currently produce {s3} worth {reg1} silver stags each week, while the quantity of {s4} needed to manufacture it costs {reg2}, and labour and upkeep are {reg3}.{s9} This means that we theoretically make a {s12} of {reg0} silver stags a week, assuming that we have no raw materials in the inventories, and that we sell directly to the market. dlga_master_craftsman_talk master_craftsman_production_options|Could you explain my options related to production? dlga_master_craftsman_production_options master_craftsman_production_options_2|Certainly, my {reg59?Lady Lord}. Most of the time, the most profitable thing for you to do would be to let us buy raw materials and sell the finished goods directly to the market. Because of our long-standing relations with the local merchants, we can usually get a very good price. dlga_master_craftsman_production_options_2 master_craftsman_pretalk|However, if you find that you can acquire raw materials cheaper outside {s5}, you may place them in the inventories, and we will use them instead of buying from the market. Likewise, if you feel that you can get a better price for the finished goods elsewhere, then you may ask us to deposit what we produce in our warehouses for you to take. dlga_master_craftsman_talk master_craftsman_auction_price|It will no longer be possible for me to continue operating this enterprise. dlga_master_craftsman_auction_price master_craftsman_auction_decide|A pity, my {reg59?Lady Lord}. If we sell the land and the equipment, and liquidate the inventories, I estimate that we can get {reg4} silver stags. dlga_master_craftsman_auction_decide master_craftsman_liquidation|That sounds reasonable. Please proceed with the sale. dlga_master_craftsman_auction_decide master_craftsman_pretalk|Hmm. Let's hold off on that. dlga_master_craftsman_liquidation close_window|As you wish. It was an honour to have been in your employ. dlga_master_craftsman_talk close_window.1|That is all for now. dlga_start bardo_talk|Good eve, {reg59?my lady my lord}. I am the Kingdom Bard. I can recite you a poem or I can craft songs and poems about your honour and valour. dlga_bardo_pretalk bardo_talk|My art and skill will not disappoint you, my lord. What else do you need? dlga_bardo_talk bardo_sing|I want you to sing about me. I need to be known and famous. dlga_bardo_talk bardo_sing_lady|I want you to write a poem for a lady. dlga_bardo_sing_lady bardo_sing_lady2|It will cost you 500 stags. What is the name of the lady? dlga_bardo_sing_lady2 bardo_pretalk|Never mind. dlga_bardo_sing_lady3 bardo_pretalk|Very well, I will write a poem, and will recite it to {s34}, it will take me one week to do it. dlga_bardo_sing bardo_sing2|Me lord I will write a poem so epic that all the known world will know the greatness of {playername} -he jumps for joy. Finally he stops and takes a deep breath-. However I will ask for a small sum to cover the cost of inks and... other things. I will need 700 coins. dlga_bardo_sing2 bardo_pretalk|Take the money, it is nothing to a man of my stature. dlga_bardo_sing2 close_window|You ask for the same price as a whore, and undoubtedly I would be happier with her service! No, thank you. dlga_bardo_talk bardo_cancion|Can you play something for me and my men? dlga_bardo_talk close_window|A bard? Songs? (you turn your back to him) Why don't you go out and earn your bread like the rest of us? I bid you Farewell. dlga_bardo_cancion bardo_cancion2|It will cost you 100 coins, I can play... dlga_bardo_cancion2 close_window|Rains of Castamere dlga_bardo_cancion2 close_window.1|Cantiga 9 dlga_bardo_cancion2 close_window.2|Cantiga 105 dlga_bardo_cancion2 bardo_pretalk|Never mind. I want to ask you something else. dlga_bardo_talk bardo_treasures|I would like to know about 'Treasures of the known world '. dlga_bardo_treasures bardo_pretalk|I know very little, but I heard that they had all been lost in the times of Aegon. dlga_bardo_talk bardo_mystery|Owain? That name is Qohorik, no?. dlga_bardo_mystery bardo_pretalk|Oh, Yes I'm from Qohor. I used to travel, that's how I learnt my bard skills. Now I want to share my music and try to bring some happiness to this world. dlga_bardo_talk bardo_bt8|Owain. Do you know anything of any Treasures?. dlga_bardo_bt8 close_window|Do you think if I had the treasures I would be here serving another king? No... Farewell. dlga_bardo_talk bardo_mystery2|You are..?. dlga_bardo_mystery2 bardo_pretalk|...... dlga_start sacerdote_talk|Good day, {reg59?my lady my lord}. I see in your eyes that you are a pious soul. dlga_sacerdote_pretalk sacerdote_talk|May the seven faced god guard you, {playername}. What can this humble servant do for you? dlga_sacerdote_talk sacerdote_angry|I am not one with The Seven! I spit on you and your Gods seven faces! Now leave me be. dlga_sacerdote_angry close_window|By the seven hells, {playername}. You talk such blasphemy with knowing so little, begone before I pray before the stranger and thus bring death upon thee. dlga_sacerdote_talk sacerdote_ayuda|I am a member of The Seven, your holiness -you bow your head in respect-, and I must atone for my past sins. dlga_sacerdote_talk sacerdote_ayuda.1|I am not a member of The Seven, but I wish to convert. dlga_sacerdote_talk close_window|I have no need for a {man/woman} of God at this time. dlga_sacerdote_ayuda sacerdote_ayuda2|Come, my child - he smiles, pleased - our God is one of forgiveness and acceptance, not of revenge and hate. I am here to help you {playername},but you must also help the Septry in kind. I may pray for your soul, but you must donate 300 silver stags - he place his hands on your shoulders - I can also preach in your name, {playername},and let all the land know of your Faith to the Seven and its purity and holiness. But you must fund my travels through the land, this will cost you 1000 silver stags. dlga_sacerdote_ayuda2 sacerdote_sins|Praise the seven, and may we be cleansed of our sins. I will donate 300 coins. dlga_sacerdote_sins sacerdote_pretalk|The Father's face is stern and strong, he sits and judges right from wrong. He weighs our lives, the short and long, and loves the little children..... dlga_sacerdote_ayuda2 sacerdote_pretalk|I thank you Septon, I want this land to love me. I will give you 1000 coins. dlga_sacerdote_ayuda2 sacerdote_angry|You are trying to sell your Faith? You are a pig! dlga_sacerdote_ayuda2 sacerdote_pretalk.1|Actually, I've changed my mind. dlga_start pagano_talk|Hello, {reg59?my lady my lord}. I am a worshipper of The Old Gods. Maybe you've seen the heart trees in the weirwoods to the north? dlga_pagano_pretalk pagano_talk|Hello, {playername}. What do you need? dlga_pagano_talk pagano_angry|I do not need the Old Gods and your useless superstitions. dlga_pagano_angry close_window|Then so be it. But remember, when winter comes, the Gods of the old will be the only ones that can save you. dlga_pagano_talk pagano_ayuda|I am still true to the old ways, for I respect and pay homage to the Old Gods I vow to pray at the next Heart Tree. dlga_pagano_talk pagano_ayuda.1|If your Old Gods can truly save us from what the cold brings, I shall start praying to those trees with faces. dlga_pagano_talk close_window|I have no need for a {man/woman} of any god at this time. dlga_pagano_ayuda pagano_ayuda2|Good, -he smiles, pleased-You must also help us. Winter is coming and people must know what evil the cold brings with it. You see the Old Gods only have power where the heart tree faces can see.You must donate 300 silver stags -he place his hands on your shoulders-. This way, I can warn others in the South, the Gods will also see kindly upon you {playername}.But you must also fund my travels, this will cost 1000 silver stags. dlga_pagano_ayuda2 pagano_sins|Yes, of course. Here's your 300 coins. dlga_pagano_sins pagano_pretalk|Thank you. I will tell your men some tales of the Old Gods. dlga_pagano_ayuda2 pagano_pretalk|Thank you, I've seen beyond the wall and I've seen what the cold brings. Here's your 1000 coins. You must warn as many as you can. dlga_pagano_ayuda2 pagano_angry|The winter is just cold, we have more pressing matters to deal with than listening to hearsay. dlga_pagano_ayuda2 pagano_pretalk.1|Actually, I've changed my mind. dlga_start rhllor_talk|valar morghulis, friend. I am a priest of The Red God, dlga_rhllor_pretalk rhllor_talk|valar morghulis, {playername}. What do you need? dlga_rhllor_talk rhllor_angry|I do not worship your God of fire! dlga_rhllor_angry close_window|You worship who? a false idol?! The Red God is the only one true God! dlga_rhllor_talk rhllor_ayuda|I am still true to R'hllor dlga_rhllor_talk rhllor_ayuda.1|I wish to be taught of the Lord of Light dlga_rhllor_talk close_window|I have no need for the Red God at this time. dlga_rhllor_ayuda rhllor_ayuda2|Good, the Lord will be pleased.But you must also help us. The people must know of R'hllor. you must donate 300 silver stags. This way, I can spread everywhere how God of flame and shadow is truly favoured.But I also ask you donate 1000 silver stags. dlga_rhllor_ayuda2 rhllor_sins|Very well. I will donate 300 coins. dlga_rhllor_sins rhllor_pretalk|Thank you. Now we must pray. Lord of Light! Come to us in our darkness. We offer you these false gods. Take them and cast your light upon us. For the night is dark and full of terrors.. dlga_rhllor_ayuda2 rhllor_pretalk|Of course, here's 1000 coins. dlga_rhllor_ayuda2 rhllor_angry|I will not fund your pointless quest. dlga_rhllor_ayuda2 rhllor_pretalk.1|Actually, I've changed my mind. dlga_start drowned_god_talk|Hello, {my lord/my lady}. I am a Drowned man of the Drowned God. dlga_drowned_god_pretalk drowned_god_talk|{playername}. What do you need? dlga_drowned_god_talk drowned_god_angry|I do not worship the Drowned God and your filthy pillaging! Your all dogs and will pay for your treachery. dlga_drowned_god_angry close_window|You will regret the day you cursed us {playername}. dlga_drowned_god_talk drowned_god_ayuda|I am still true to the drowned gods. dlga_drowned_god_talk drowned_god_ayuda.1|I wish to be taught about the drowned god dlga_drowned_god_talk close_window|I have no need for the Drowned God at this time. dlga_drowned_god_ayuda drowned_god_ayuda2|Good, maybe you have some prisoners I can offer to the Drowned God in your name {playername} ? dlga_drowned_god_ayuda2 drowned_god_sins|I have some prisoners to sacrifice. dlga_drowned_god_ayuda2 drowned_god_pretalk|I will bring back some prisoners to sacrifice. dlga_drowned_god_sins drowned_god_pretalk|Thank you. These men will now be offered to the Drowned God. dlga_drowned_god_ayuda2 drowned_god_angry|Be it for the Drowned God or not, I would not throw good money to the seas. dlga_start abad_talk|You seek a High Septon? dlga_abad_talk abad_action|Yes, I pray to the Seven Gods and donate 400 silver stags to the families of my fallen men for your aid. dlga_abad_talk close_window|I have no time for this. dlga_abad_action close_window|- The High Septon prays with you - Your men will feel better now. dlga_start capataz_talk|What do you want? I am busy. dlga_capataz_pretalk capataz_talk|Yes? dlga_capataz_talk capataz_angry|Watch your language fool, or I'll cut out your tongue. dlga_capataz_angry close_window|Pah! I trust you passed a few Dothraki on your way here? We shower them with gifts and they repay with protection. Next time {reg59?my lady my lord} should do well to remember that when trying to insult me. dlga_capataz_talk capataz_ayuda|I want my slaves to work here. dlga_capataz_talk close_window|Time for me to leave. dlga_capataz_ayuda close_window|Sorry, {reg59?my lady my lord}, but only my men and my slaves work here. dlga_capataz_talk capataz_sins|I presume your stone is for sale? dlga_capataz_sins capataz_sins2|Of course {reg59?my lady my lord}. I only sell in bulk though so you will have to buy 20 x stone for {reg0} silver stags. dlga_capataz_sins2 capataz_pretalk|You have yourself a deal. dlga_capataz_sins2 capataz_pretalk.1|Actually, cancel that order. dlga_capataz_talk capataz_venta|Could I interest you in some slaves? dlga_capataz_venta capataz_venta2|Well, I have lost quite a few men lately, those cave ins was pretty terrible. Are you sure you want to sell these men? Life cannot get much worse than here. dlga_capataz_venta2 capataz_venta3|Yes, take them. dlga_capataz_venta2 capataz_pretalk|Since you put it like that, I will find another use for them. dlga_capataz_venta3 close_window|Thank you. I hope they are strong. dlga_start mayor_begin|Good day, my lord. dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get {s14} and {s15} make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} silver stags we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} silver stags together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordinary person, {reg59?madam ser}, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 silver stags. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Have you any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed some bandits. dlga_mayor_looters_quest_response mayor_looters_quest_goods|I've brought you some goods. dlga_mayor_looters_quest_response close_window|Not yet, ser. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 silver stags for every band, so that makes {reg1} in total. Here is your money, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the bandits have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods mayor_looters_quest_goods_response|Hah, I knew I could count on you! Just tell me which item to take from your baggage, and I'll send some men to collect it. I still need {reg1} silver stags' worth of goods. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_2|{s5}. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_3|Nothing at the moment, ser. dlga_mayor_looters_quest_goods_3 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods_2 mayor_looters_quest_goods_response|Excellent, here is the money for your {s6}. Do you have any more goods to give me? I still need {reg1} silver stags' worth of goods. dlga_mayor_looters_quest_goods_2 close_window|Well done, {playername}, that's the last of the goods I need. Here is the money for your {s6}, and a small bonus for helping me out. I'm afraid I won't be paying for any more goods, nor bounties on bandits, but you're welcome to keep hunting the bastards if any remain. Thank you for your help, I won't forget it. dlga_mayor_begin close_window|Good to see you again {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} silver stags. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {reg59?madam ser}. Do you have anything to say? dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry. But I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss, and I had to pay him 1000 silver stags. So you now owe me that money. dlga_mayor_begin close_window.1|{playername} -- I am in your debt for bringing back my friend's daughter. Please take these {reg8} silver stags that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} silver stags. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} silver stags. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} silver stags. I'd better collect that now. dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay that sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} silver stags. And know that we'll be charging an interest to your debt. So the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of Westeros and Essos? dlga_mayor_talk mayor_investment_possible|I wish to buy land in this town for a productive enterprise dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here. There probably aren't enough skilled tradesmen to start a second enterprise. dlga_mayor_investment_possible mayor_pretalk.1|{s9} dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {ser/my lady}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our liege, {s4}, I think that you will not find many here who are brave enough to sell you any land. dlga_mayor_investment_possible mayor_pretalk.2|Well... To be honest, I think that we in the guild would like to know you a little better. We can be very particular about outsiders coming in here and buying land. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {ser/my lady}. We in the guild know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|A couple of things to keep in mind -- skilled labourers are always at a premium, so I doubt that you will be able to open up more than one enterprise here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. What sort of enterprise would you like to start? dlga_investment_choose_enterprise investment_summary|A mill and bakery, to make bread from grain dlga_investment_choose_enterprise investment_summary.1|A brewery, to make ale from grain dlga_investment_choose_enterprise investment_summary.2|A tannery, to make leather from hides dlga_investment_choose_enterprise investment_summary.3|A wine press, to make wine from grapes dlga_investment_choose_enterprise investment_summary.4|An oil press, to make oil from olives dlga_investment_choose_enterprise investment_summary.5|An ironworks, to make tools from iron dlga_investment_choose_enterprise investment_summary.6|A weavers and dye works, to make fine cloth from wool and dye dlga_investment_choose_enterprise investment_summary.7|A weavers, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.8|A weavers, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, {reg59?madam ser}. The land and the materials on which you may build your {s3} will cost you {reg7} silver stags. Right now, your {s3} will produce {s4} worth {reg1} silver stags each week, while the {s6} needed to manufacture that batch will be {reg2} and labour and upkeep will be {reg3}.{s9} I should guess that your profit would be {reg0} silver stags a week. This assumes of course that prices remain constant -- which, I can virtually guarantee you, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the land. dlga_mayor_investment_confirm mayor_pretalk|No -- that's not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your enterprise should be up and running in about a week. When next you come, and thereafter, you should speak to your {s4} about its operations. dlga_mayor_talk close_window|[Leave] dlga_mayor_info_begin mayor_info_talk|I am the guild master of {s9}. You can say I am the leader of the good people of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. {s10} owns the castle and sometimes resides there and collects taxes from the town. However, we regulate ourselves in most of the matters that concern ourselves. As the town's guild master, I have the authority to decide those things. dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, and pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars in Westeros and Essos? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each monarch claims to be the rightful heir to the title of Westeros, ruler of all the known world. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while some others are forged through sheer strength of arms. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs of Westeros and Essos will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamour for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that us merchants have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim to all of Westeros and Essos is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of Westeros and Essos? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_politics_assess_realm mayor_politics_give_realm_assessment|{s11} dlga_mayor_politics_give_realm_assessment mayor_prepolitics|{s14} dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in the {s4} we are all united by our love for {s5} and support for {reg4?her his} legitimate claim to the leadership of all Westeros and Essos. But I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honour, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favour, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalage to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together. But if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in the {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_mayor_economy_report_1 mayor_economy_report_2|{s32} dlga_mayor_economy_report_2 mayor_economy_report_3|{s42} dlga_mayor_economy_report_3 mayor_pretalk|{s47} dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the bandits roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 silver stags on every band of bandits you destroy, until all the bandits are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favour which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of his vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if he charges one of his own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honour would be done, and it would defuse the clamour for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {his/her} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {he/she} would be handsomely rewarded... Could you do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I can do it. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|The Pirates are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of Pirate raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|The Raiders are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|The Ironmen are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Mountain Bandits such as these usually establish their hideouts in the mountains.. believe it or not. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Bandits such as these will usually establish a base in the highlands, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.5|Bandits such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.6|The Dothraki such as these will usually set up their encampments on grassy plains or desert. The best way to discover its location would be to find a band of them who appear to be heading back to their base to resupply, and follow their tracks. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.7|Bandits such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.8|Slavers would normally set up camps in the desert. These camps can be used as a beachhead for there operations within that region. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|You're looking for a job? Actually I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the tavern in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} silver stags. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|You're looking for a job? Actually I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} silver stags. Of course your party needs to be at least {reg4} strong to offer them any protection. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.118|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.119|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} silver stags. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will pay you {reg8} silver stags if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {man/one} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? Splendid. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for a reliable {man/helper} that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} silver stags. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} silver stags when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right. I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} silver stags. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.120|Thank you so much for bringing me back! I can't wait to see my family. Farewell. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {reg59?madam ser}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {reg59?madam ser}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {reg59?madam ser}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {reg59?madam ser}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately. You do not have room in your party for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {reg59?madam ser}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} silver stags I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between {s15} and {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right. But who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. These men urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from {s15} and {s13} from {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult. But I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} silver stags between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right. I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I can not do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {man/lady} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.6|One of the merchants here is looking for herdsmen to take his cattle to the market at {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} silver stags for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, return back to me and I will give you your pay. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {reg59?madam ser}. Our village is grateful for your help. Thanks to the {reg5} heads of cattle you have brought, we can now raise our own herd. dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {reg59?Lady Lord}, please, is there anything I can do for you? dlga_start village_elder_talk|Welcome to {s9}, my {reg59?Lady Lord}. We were rejoiced by the news that you are the new {reg59?Lady Lord} of our humble village. I am the village elder and I will be honoured to serve you in any way I can. dlga_start village_elder_talk.1|Good day, {reg59?madam ser}, and welcome to {s9}. I am the elder of this village. dlga_start village_elder_talk.2|{reg59?My lady My lord}, you honour our humble village with your presence.{s33} dlga_start village_elder_talk.3|Good day, {reg59?madam ser}, and welcome to {s9}. I am the local leader of this village. dlga_start village_elder_talk.4|Good day, {reg59?madam ser}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_village_elder_talk village_elder_ask_fugitive.1|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {reg59?madam ser}. But I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {reg59?madam ser}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with stags. dlga_village_elder_talk intro_obsidian_elder1|There is an obsidian mine not far from here, I would like permission to conscript enough men from around this area to build and work the mines. dlga_village_elder_talk oim_intro_zamoshie_elder|May your days be long, father. Tell me -- what is happening around here? dlga_village_elder_talk oim_zamoshie_killed_bandits|I come to talk about the bandits... dlga_village_elder_talk oim_zamoshie_lower_taxes_done|I come to talk about the taxes... dlga_village_elder_talk oim_check_bring_goods|I come to talk about the goods... dlga_village_elder_talk oim_choose_quests|Perhaps I could offer more aid? dlga_village_elder_talk village_elder_levy_begin|I need to raise the levy. dlga_village_elder_levy_begin village_elder_levy_1|Very well. We can raise {reg33} people. Do you want to proceed? Please, keep in mind that taking men away from the fields will negatively impact our village. dlga_village_elder_levy_1 village_elder_pretalk|Hmm, no, I don't want to do that. dlga_village_elder_levy_1 village_elder_levy_2|Yes, please call up all the eligible men. And get your gear, too. dlga_village_elder_levy_2 close_window|As you wish, {playername}. dlga_start village_elder_march|Yes, my {reg59?lady lord}? dlga_village_elder_march village_elder_give_order|I have a new task for you. dlga_village_elder_give_order village_elder_give_order1|What would you like us to do? dlga_village_elder_give_order1 village_elder_follow|Follow me. dlga_village_elder_follow close_window|Of course. dlga_village_elder_give_order1 village_elder_disband|I don't require your services any longer... dlga_village_elder_disband close_window|Thank you. We'll be happy to go back home. dlga_village_elder_talk village_tax|I would like to set a new tax rate for this village. dlga_village_tax village_tax2|Certainly. What taxes do you want us to pay you? dlga_village_tax2 village_tax3|I would like to set a low tax rate. dlga_village_tax2 village_tax3.1|I would like to set a high tax rate. dlga_village_tax2 village_tax3.2|I would like to set a normal tax rate. dlga_village_tax2 village_elder_pretalk|Actually, I changed my mind. dlga_village_tax3 village_elder_pretalk|Most certainly. We shall abide by your most gracious order. dlga_village_elder_give_order1 close_window|Never mind. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {reg59?madam ser}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_talk village_elder_get_cattle_gift|I have {reg25} head of cattle that I would like to gift to your village. dlga_village_elder_get_cattle_gift village_elder_pretalk|Yes, definitely. Our people will be extremely grateful for such a generous gift. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {reg59?madam ser}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_tell_enemies|{s1} {s2} dlga_village_elder_tell_enemies village_elder_pretalk|No, {reg59?madam ser}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {ser/my lady}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {reg59?madam ser}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {ser/my lady}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this {reg59?madam ser} before and your previous offers were low compared to risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of stags. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {ser/my lady}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favour. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {ser/my lady}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {ser/my lady}. But in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 silver stags. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 silver stags. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 silver stags. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 silver stags. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 silver stags. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 silver stags. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 silver stags. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {ser/my lady}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {ser/my lady}. May the Gods protect you. dlga_village_elder_talk village_elder_recruit_start|I need help finding men who want to join me. Of course, there's a reward of 100 coins in it for you. dlga_village_elder_talk close_window|[Leave] dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} heads of cattle, each for {reg6} silver stags. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village {reg59?madam ser}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {reg59?madam ser}. I am sure you will be satisfied with your purchase. dlga_village_elder_recruit_start village_elder_talk|I don't think anyone would be interested, {reg59?madam ser}. Is there anything else I can do for you? dlga_village_elder_recruit_start village_elder_recruit_decision|I can think of {reg5} whom I suspect would jump at the chance. If you could pay {reg0} silver stags {reg7?each for their equipment for his equipment}. Does that suit you? dlga_village_elder_recruit_decision village_elder_pretalk|Tell {reg7?them him} to make ready. dlga_village_elder_recruit_decision village_elder_pretalk.1|No, not now. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes {reg59?madam ser}, have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} packs of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {reg59?Lady Lord}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {reg59?Lady Lord}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {reg59?madam ser}. We are praying for your success everyday. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that {reg59?madam ser}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well {reg59?madam ser}, you are already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No {reg59?madam ser}, We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{My good ser/My good lady}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. Hopefully, we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {reg59?madam ser}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes {reg59?madam ser}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {reg59?madam ser}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course {reg59?madam ser}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} heads will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {reg59?madam ser}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes {reg59?madam ser}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {reg59?madam ser}, but we do not really need anything right now. dlga_start goods_merchant_talk|{reg59?My lady My lord}, you honour my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {reg59?madam ser}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk trade_historia|What is this place? dlga_trade_historia goods_merchant_talk|This here's a gold mine, passed it's glory days for sure though. Between you and me we've found no gold for months! dlga_goods_merchant_talk trade_historia2|What is this place? dlga_trade_historia2 goods_merchant_talk|This place? Its an iron mine, all the iron used in the Iron Islands come from mines like this one. dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day friend. If you came to watch the tournaments you came in vain. There won't be a tournament here any time soon. dlga_arena_intro_1 arena_intro_2|Tournaments? So they hold the tournaments here... dlga_arena_intro_2 arena_intro_3|Yes. You should see this place during one of the tournament fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and, of course, we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next tournament, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} silver stags. You'll get {reg12} silver stags for striking down at least {reg2} opponents, {reg13} silver stags if you can defeat {reg3} opponents, and {reg14} silver stags if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} silver stags. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} silver stags. You'll get {reg12} silver stags for striking down at least {reg2} opponents, {reg13} silver stags if you can defeat {reg3} opponents, and {reg14} silver stags if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} silver stags. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met {playername}. I am the master of the tournaments here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting. But don't worry; everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad. But that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} silver stags for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} silver stags. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course you deserve a prize with that performance {reg10} silver stags. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} silver stags for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course you won the grand prize of the fights {reg10} silver stags. dlga_start arena_master_pre_talk|Hello {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_spar_teams|I would like to spar with some of my men. dlga_arena_master_talk arena_master_ask_tournaments|Will there be a tournament in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Farewell. dlga_arena_master_spar_teams arena_master_spar_teams_choose|Certainly. The arena is currently available. Of course, you will have to supply your own gear, which means there will be no team uniforms. But that aside, how many teams would you like? dlga_arena_master_spar_teams_choose arena_master_spar_team_one|Two. dlga_arena_master_spar_teams_choose arena_master_spar_team_one.1|Three. dlga_arena_master_spar_teams_choose arena_master_spar_team_one.2|Four. dlga_arena_master_spar_teams_choose arena_master_pre_talk|Never mind. I've changed my mind. dlga_arena_master_spar_team_one arena_master_spar_team_two|Team One is full. Team Two is next. dlga_arena_master_spar_team_one arena_master_spar_team_one_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team One. Which troop would you like to add? dlga_arena_master_spar_team_one_choose arena_master_spar_team_one_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_one_add arena_master_spar_team_one|{s11} has been added to Team One. dlga_arena_master_spar_team_one_choose arena_master_spar_team_two|I am finished with Team One. Let's move on to Team Two. dlga_arena_master_spar_team_one_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_two arena_master_spar_team_three|Team Two is full. Team Three is next. dlga_arena_master_spar_team_two arena_master_spar_start_it_up|Team Two is full. Let the match begin! dlga_arena_master_spar_team_two arena_master_spar_team_two_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Two. Which troop would you like to add? dlga_arena_master_spar_team_two_choose arena_master_spar_team_two_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_two_add arena_master_spar_team_two|{s11} has been added to Team Two. dlga_arena_master_spar_team_two_choose arena_master_spar_team_three|I am finished with Team Two. Let's move on to Team Three. dlga_arena_master_spar_team_two_choose arena_master_spar_start_it_up|I am finished with Team Two. Let's begin the match. dlga_arena_master_spar_team_two_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_three arena_master_spar_team_four|Team Three is full. Team Four is next. dlga_arena_master_spar_team_three arena_master_spar_start_it_up|Team Three is full. Let the match begin! dlga_arena_master_spar_team_three arena_master_spar_team_three_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Three. Which troop would you like to add? dlga_arena_master_spar_team_three_choose arena_master_spar_team_three_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_three_add arena_master_spar_team_three|{s11} has been added to Team Three. dlga_arena_master_spar_team_three_choose arena_master_spar_team_four|I am finished with Team Three. Let's move on to Team Four. dlga_arena_master_spar_team_three_choose arena_master_spar_start_it_up|I am finished with Team Three. Let's begin the match. dlga_arena_master_spar_team_three_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_four arena_master_spar_start_it_up|Team Four is full. Let the match begin! dlga_arena_master_spar_team_four arena_master_spar_team_four_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Four. Which troop would you like to add? dlga_arena_master_spar_team_four_choose arena_master_spar_team_four_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_four_add arena_master_spar_team_four|{s11} has been added to Team Four. dlga_arena_master_spar_team_four_choose arena_master_spar_start_it_up|I am finished with Team Four. Let's begin the match. dlga_arena_master_spar_team_four_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_start_it_up close_window|Here you go then. Good luck. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any tournaments any time soon. {reg1?Tournaments are A tournament is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a melee here soon. You can go ahead and sign up if you like? dlga_arena_master_melee_talk close_window|Sure. Lets do this. dlga_arena_master_melee_talk arena_master_melee_reject|Thanks. But I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|No problem. Feel free to come back when your ready. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello {boy/girl}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_galeas_talk close_window|Not this time. Farewell. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|You take more prisoners, bring them to me. I will pay well. dlga_ulf_introduce ulf1|Looks like you need be paying us to pass through here. Ulf demands payment, or else... dlga_ulf1 bandit_barter|There's no need to fight. I can pay for free passage. dlga_ulf1 ulf_attack|I will only say this once, surrender or die! dlga_ulf1 ulf_attack.1|We've came to hunt you down like the dogs you are. dlga_ulf1 ulf_hire|I would like to hire your warband. dlga_ulf_attack close_window|Hahaha, Ulf surrender?! Never! dlga_ulf_hire ulf_hire2|Ulf demands 50,000 stags for our Warband. dlga_ulf_hire2 ulf_hire3|Hmm, a little pricey but ill go with that. dlga_ulf_hire2 ulf_hire_no|For barbarians like you? No thanks. dlga_ulf_hire2 ulf_hire_no.1|Hmm it seems I don't have enough stags. dlga_ulf_hire_no ulf1|Well, that's unfortunate. dlga_ulf_hire3 ulf_hire_ok|I would like you to join my party as soon as possible. dlga_ulf_hire3 ulf_hire_no|It seems I have no room in my party to hire you after all. dlga_ulf_hire_ok close_window|OK, you pay now and we follow. dlga_second_sons_introduce second_sons1|State your business! dlga_second_sons1 second_sons2|Were just passing, that's all. dlga_second_sons1 second_sons_attack|I don't like your kind, surrender or die! dlga_second_sons1 second_sons_attack.1|We've came to hunt you down like the dogs you are. dlga_second_sons1 second_sons_hire|I would like to hire your company. dlga_second_sons2 close_window|Then be on your way. dlga_second_sons_attack close_window|Very well, you do not threaten the Second Son's and live to tell the tale! dlga_second_sons_hire second_sons_hire2|It will cost you 120,000 stags to hire our company, plus a weekly wage for my men. Are you still interested? dlga_second_sons_hire2 second_sons_hire3|Sounds good to me dlga_second_sons_hire2 close_window|No thanks dlga_second_sons_hire2 second_sons_hire_no|Hmm it seems I don't have enough stags. dlga_second_sons_hire_no close_window|Then come see us when you do. dlga_second_sons_hire3 second_sons_hire_ok|I would like you to join my party as soon as possible. dlga_second_sons_hire3 second_sons_hire_no|Though it seems I don't have enough room in my party for you and all your men dlga_second_sons_hire_ok close_window|Good, you must make the payment to our paymaster. We look forward to being of some use to you my {reg59?Lady Lord}. dlga_stormcrows_introduce stormcrows1|State your business! dlga_stormcrows1 stormcrows2|Were just passing, that's all. dlga_stormcrows1 stormcrows_attack|I don't like your kind, surrender or die! dlga_stormcrows1 stormcrows_attack.1|We've came to hunt you down like the dogs you are. dlga_stormcrows1 stormcrows_hire|I would like to hire your company. dlga_stormcrows2 close_window|Then be on your way. dlga_stormcrows_attack close_window|Very well, you do not threaten the Stormcrows and live to tell the tale! dlga_stormcrows_hire stormcrows_hire2|It will cost you 100,000 stags to hire our company, plus a weekly wage for my men. Are you still interested? dlga_stormcrows_hire2 stormcrows_hire3|Sounds good to me dlga_stormcrows_hire2 close_window|No thanks dlga_stormcrows_hire2 stormcrows_hire_no|Hmm it seems I don't have enough stags. dlga_stormcrows_hire_no close_window|Then come see us when you do. dlga_stormcrows_hire3 stormcrows_hire_ok|I would like you to join my party as soon as possible. dlga_stormcrows_hire3 stormcrows_hire_no|Though it seems I don't have enough room in my party for you and all your men dlga_stormcrows_hire_ok close_window|Good, you must make the payment to our paymaster. We look forward to being of some use to you my {reg59?Lady Lord}. dlga_gallant_men_introduce gallant_men1|We are the Gallant Men currently employed to Lorath. State your business! dlga_gallant_men1 gallant_men2|Were just passing is all. dlga_gallant_men1 gallant_men_attack|Lorath eh? Then I guess you too will have to die! dlga_gallant_men2 close_window|Then be on your way. dlga_gallant_men_attack close_window|Very well. Have it your way. dlga_windblown_introduce windblown1|State your business! dlga_windblown1 windblown2|Were just passing is all. dlga_windblown1 windblown_attack|I don't like your kind, surrender or die! dlga_windblown1 windblown_attack.1|We've came to hunt you down like the dogs you are. dlga_windblown1 windblown_hire|I would like to hire your company. dlga_windblown2 close_window|Then be on your way. dlga_windblown_attack close_window|Very well, you do not threaten the Tattered Prince and live to tell the tale! dlga_windblown_hire windblown_hire2|It will cost you 75,000 stags to hire our company, plus a weekly wage for my men. Are you still interested? dlga_windblown_hire2 windblown_hire3|Sounds good to me dlga_windblown_hire2 close_window|No thanks dlga_windblown_hire2 windblown_hire_no|Hmm it seems I don't have enough stags. dlga_windblown_hire_no close_window|Then come see us when you do. dlga_windblown_hire3 windblown_hire_ok|I would like you to join my party as soon as possible. dlga_windblown_hire3 windblown_hire_no|Though it seems I don't have enough room in my party for you and all of your men dlga_windblown_hire_ok close_window|Good, you must make immediate payment to our paymaster. I trust you shall be happy with our services my {reg59?Lady Lord}. dlga_golden_company_introduce golden_company1|State your business! dlga_golden_company1 golden_company2|Were just passing is all. dlga_golden_company1 golden_company_attack|The famous Harry Strickland. Let's see how famous you will be when you are dead! dlga_golden_company1 golden_company_attack.1|We've came to hunt you down like the dogs you are. dlga_golden_company1 golden_company_hire|I am here to hire the Golden Company. dlga_golden_company2 close_window|Then be on your way. dlga_golden_company_attack close_window|Luckily for you my elephants have not caught up with our main army here, I guess we will have to destroy you without them! dlga_golden_company_hire golden_company_hire2|It will cost you 150,000 stags to hire the Golden Company, plus a weekly wage for my men. Are you still interested? dlga_golden_company_hire2 golden_company_hire3|Sounds good to me dlga_golden_company_hire2 close_window|No thanks dlga_golden_company_hire2 golden_company_hire_no|Hmm it seems I don't have enough stags. dlga_golden_company_hire_no close_window|Then come see us when you do. dlga_golden_company_hire3 golden_company_hire_ok|I would like you to join my party as soon as possible. dlga_golden_company_hire3 golden_company_hire_no|Though it seems I don't have enough room in my party for you and all of your men dlga_golden_company_hire_ok close_window|Good, you must make immediate payment to our paymaster. I trust you shall be happy with our services my {reg59?Lady Lord}. dlga_wildhares_introduce wildhares1|State your business! dlga_wildhares1 wildhares2|Were just passing is all. dlga_wildhares1 wildhares_attack|Ah the famous Young Hares. Time for you to die you young Northern Fucks! dlga_wildhares1 wildhares_attack.1|We've had orders to hunt you down. Prepare for battle. dlga_wildhares1 wildhares_hire|I would like to hire your company. dlga_wildhares2 close_window|Then be on your way. Don't be causing no trouble round here. dlga_wildhares_attack close_window|Pah! Prepare to die! dlga_wildhares_hire wildhares_hire2|Our price is 50,000 stags, plus a weekly wage for my men. Are you still interested? dlga_wildhares_hire2 wildhares_hire3|Sounds good to me dlga_wildhares_hire2 close_window|No thanks dlga_wildhares_hire2 wildhares_hire_no|Hmm it seems I don't have enough stags. dlga_wildhares_hire_no close_window|We'll be patrolling the North for some time, so come see us when your ready. dlga_wildhares_hire3 wildhares_hire_ok|You should join me as soon as possible. dlga_wildhares_hire3 wildhares_hire_no|Though it seems I don't have enough room in my party for you and all of your men dlga_wildhares_hire_ok close_window|Very well, you must make payment immediately. We look forward to serving you my {reg59?Lady Lord}. dlga_lannister_men_introduce lannister_men1|In the name of King Joffrey Baratheon state your business? And don't try and fool us peasant we saw you sneak out of the gates! dlga_lannister_men1 lannister_men2|We were just passing is all m'lord. Please don't hurt us! (you fall to your knees and beg for mercy) dlga_lannister_men1 lannister_men_attack|We are not part of your fight, leave us be and let us on our way. dlga_lannister_men1 lannister_men_attack.1|I watched your men butcher those loyal to Ned Stark. I will avenge those slain and you will pay with your blood! dlga_lannister_men2 close_window|Hmph! Be on your way you worthless dribble. dlga_lannister_men_attack close_window|We've been ordered to take you back to King's Landing, unfortunately for you we wasn't told if that be alive or otherwise! dlga_poachers_introduce poachers1|Oi, you! It was us that got that bird, now give it back, or else! dlga_poachers1 poachers1_attack|I guess the Lannisters have put a pretty penny on each raven shot out the sky? dlga_poachers1 poachers1_attack1|Ok here take it! Not something I want to be involved in anyway. dlga_poachers1 poachers1_attack2|Ok here take it! Not something I want to be involved in anyway. dlga_poachers1 poachers1_attack3|I guess the Lannisters have put a pretty penny on each raven shot out the sky? dlga_poachers1_attack1 close_window|Hah, we knew you didn't have it in ya! Pal. dlga_poachers1_attack2 close_window|Hah, we knew you didn't have it in ya! Pal. dlga_poachers1_attack3 close_window|We had best be finding it else we'll be back for ya. dlga_poachers1_attack close_window|That's right! I'm sure we'll get a pretty penny for your head on a spike too. dlga_sparrows_introduce sparrows1|HALT!! You have committed crimes against the Faith and must now confess your sins of atonement. dlga_sparrows1 sparrows_attack|We confess!! We confess!! (you fall to the ground whimpering) dlga_sparrows1 sparrows_attack.1|Sins of atonement?! Pah.. Lets see if your gods can save you now sparrow! dlga_sparrows_attack close_window|So be it. dlga_bearded_priests_introduce bearded_priests1|HALT!! You have committed crimes against the bearded priests and must now confess your sins of atonement. dlga_bearded_priests1 bearded_priests_attack|We confess!! We confess!! (you fall to the ground whimpering) dlga_bearded_priests1 bearded_priests_attack.1|Sins of atonement?! Pah.. Lets see how shiny that axe stays when I use it to take your head! dlga_bearded_priests_attack close_window|So be it. dlga_rp_introduce rp1|HALT!! You have committed crimes against a temple of R'hllor. You must pay for your insolence. dlga_rp1 rp_attack|We confess!! We confess!! (you fall to the ground whimpering) dlga_rp1 rp_attack.1|Fine, have it your way. To battle! dlga_rp_attack close_window|So be it. dlga_lannister_camp_introduce lannister_camp1|State your business. dlga_lannister_camp1 lannister_camp2|We were just passing is all. dlga_lannister_camp1 lannister_camp_attack|We've come for bloodshed, prepare your swords! dlga_lannister_camp2 close_window|Then be on your way. dlga_lannister_camp_attack close_window|Very well. Men, to arms!!! dlga_bandit_introduce bandit_talk|{s5} dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} silver stags. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to sell you into slavery. Take {him/her}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet|Eh? What is it? dlga_bandit_meet bandit_attack|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack close_window|{s5} dlga_bandit_meet bandit_recruit|I will spare your sorry lives if you join me. dlga_bandit_recruit close_window|A {boy/girl} like you, who could do no misdeeds? Heck no. We will slit your throat for your impudence! dlga_bandit_recruit bandit_recruit_2|We would consider your offer for {reg0} silver stags. dlga_bandit_recruit_2 close_window|Okay dlga_bandit_recruit_2 bandit_meet|Nevermind dlga_bandit_meet close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes. Let us ride together. dlga_disbanded_troop_ask close_window|No. Not at this time. dlga_disbanded_troop_join close_window|Unfortunately. You do not have room in your party for us. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you, please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|OK. We'll leave you in peace this time, you would do well not to cross our path again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? OK, we will fight you to the last man! dlga_party_encounter_routed_agents_are_caught2 close_window.1|{s1} dlga_sell_prisoner_outlaws sell_prisoner_outlaws|Hmmm. 10 silver stags for each looter makes {reg1} silver stags for all {reg0} of them. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 silver stags for each comes up to {reg1} silver stags. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.2|Well well, you've captured {reg0} brigands. Each one is worth 30 silver stags, so I'll give you {reg1} for them in total. dlga_sell_prisoner_outlaws close_window|I suppose that'll be all, then. dlga_prisoner_chat close_window| dlga_prisoner_chat close_window.1|I am sorry, I still have no room for you. You'll have to wait a while longer. dlga_prisoner_chat prisoner_chat_lord|{s1} dlga_prisoner_chat prisoner_chat_calypso|{s1} dlga_prisoner_chat prisoner_chat_commoner|You there! dlga_prisoner_chat_commoner prisoner_chat_menu|Me?! (Gulp!) dlga_prisoner_chat_calypso prisoner_chat_menu|May your soul be damned! dlga_prisoner_chat_lord prisoner_chat_noble|Yes, {reg59?Lady Lord} {s1}? dlga_prisoner_chat_noble prisoner_chat_noble_prerelease|You are free to go. dlga_prisoner_chat_noble prisoner_chat_noble_prekeep|You will remain my prisoner. dlga_prisoner_chat_noble prisoner_chat_treason|You have committed high treason! dlga_prisoner_chat_noble prisoner_chat_treason2|You have committed crimes which are punishable by death! dlga_prisoner_chat_noble_prerelease prisoner_chat_noble_release|Despite what you may have heard, I am a {man/woman} of honour. You are free to go. dlga_prisoner_chat_noble_release close_window|I will not forget this act of Honour! dlga_prisoner_chat_noble_prekeep prisoner_chat_noble_keep|You will understand if I keep you hostage until your family can afford to... compensate me for certain expenses and hardships I have endured to keep you fed and ...safe... these past weeks. dlga_prisoner_chat_noble_keep close_window|Truly, this is beneath you. dlga_prisoner_chat_noble_keep close_window.1|And I trust you will be as understanding when I hunt you down like the dog you are! dlga_prisoner_chat_menu prisoner_chat_release|As wretched as you are, I cannot help but feel sorry for you. dlga_prisoner_chat_menu prisoner_chat_die1|The sight of you makes me sick! You.. Die.. Now! dlga_prisoner_chat_menu prisoner_eat|I fancy me a bit of human meat! dlga_prisoner_eat prisoner_eat_1|You're an animal!! dlga_prisoner_eat_1 close_window|There. Now we feast on your flesh! dlga_prisoner_chat_menu close_window|Get back in line, Scum! dlga_prisoner_chat_release prisoner_chat_release2|I'm feeling magnanimous today. Begone, before I change my mind! dlga_prisoner_chat_release2 close_window|Oh, thank you, {reg59?madam ser}. Blessings on you! dlga_prisoner_chat_die1 prisoner_chat_die2|(You advance on the prisoner...) dlga_prisoner_chat_die2 prisoner_chat_die_calypso|Your soul and the souls of the fools that follow you are damned! There will be a reckoning! dlga_prisoner_chat_die_calypso close_window|(Calypso smiles up at you as one large swing of Retribution takes off his head) Hmm, not so shiny after all.... dlga_prisoner_chat_die2 prisoner_chat_die3|Please, {reg59?madam ser}, don't kill me. I am a defenceless prisoner. Surely you're not that cruel? dlga_prisoner_chat_die3 prisoner_chat_die4|(Kill the prisoner) dlga_prisoner_chat_die3 close_window|No, I will not sink that low. dlga_prisoner_chat_die4 close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit their throat with a knife and watch, satisfied, as his corpse sags to the floor.) dlga_prisoner_chat_treason prisoner_chat_treason_plead|{s1}, you have committed crimes against the {s2}, for which you will now stand trial.^How plead you? dlga_prisoner_chat_treason2 prisoner_chat_treason_plead|{s1}, you will stand trial to the crimes you have committed.^How plead you? dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose|Please have mercy upon my soul. All I have done, I have done in the name of my King! I am but a loyal servitor, as you, and I deserve your respect, if nothing else. dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose.1|You are gravely mistaken! I am an honourable Lord, and I have done nothing that you would not do were our roles exchanged. dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose.2|I spit on you and yours! You are but a cur come to put on airs, as though you were Noble and had any right whatsoever to judge me! Me! You are a nothing but a common brigand and a coward! I do not bow to you. You should drop to your knees and beg *my* forgiveness! dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose.3|You dare accuse me?! You snivelling whelping! I should see you flogged and put in chains in one of my prisons for your insolence! dlga_prisoner_chat_treason_choose prisoner_chat_treason_not_guilty|I am a {man/woman} of honour. I shall spare your life this day! dlga_prisoner_chat_treason_not_guilty close_window|There is yet hope for you, {s1}. dlga_prisoner_chat_treason_choose prisoner_chat_treason_execute_wall|Today you are lucky. I will spare you your life but in exchange you must take the black and be exiled to the wall. dlga_prisoner_chat_treason_execute_wall prisoner_chat_treason_execute_wall1|Then I guess I have no other choice. dlga_prisoner_chat_treason_choose prisoner_chat_treason_guilty|You do not deserve leniency. You must pay for your crimes with your life. (Remember all factions will not take kindly to permitting a death which is less than honourable) dlga_prisoner_chat_treason_guilty prisoner_chat_treason_final_words|For your many crimes, I hereby sentence you to death, to be carried out immediately. Have you any final words to say? dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute|I believe you will one day come to regret your actions. There is only one who is worthy to decide another's fate... and that one is not you. dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.1|Kill me, and be cursed. You are no king of mine! dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.2|I was wrong! We all serve you! I'm sorry! Not only for this, for all I've done and said! I was wrong! My lord, please, mercy! Mercy! I'll go, I will! Please.......I'm afraid........I've always been afraid........ dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.3|Go on, do your duty. dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute.4|You will not get away with this! People will come find you, you know you cannot get away with this! dlga_prisoner_chat_treason_execute close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit his throat and watch, satisfied, as his corpse sags to the floor.) dlga_prisoner_chat_treason_execute_wall1 close_window|The prisoner departs for his journey to the wall. dlga_prisoner_chat prisoner_chat_2|Do not try running away or trying something stupid. I will be watching you. dlga_prisoner_chat_2 close_window|No, I swear I won't. dlga_start town_merchant_talk|Greetings, {your Lordship/my Lady}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {reg59?madam ser}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {reg59?madam ser}. No better prices in all of the lands! dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {reg59?madam ser}. You won't find better beasts than these anywhere else. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk smith_requested_repair_1|I want to refine one of my weapons. dlga_smith_requested_repair_1 smith_requested_repair_2|Which one? dlga_smith_requested_repair_2 merchant_trade|Never mind. dlga_item_improve_1 item_improve_2|Hmm, let me take a look... Your {s7} is {s8}. I think I will be able to make it {s9} for {reg1} stags. {s10} dlga_item_improve_1 merchant_trade|Hmm, let me take a look... There is nothing I can do for your {s7}. I can't refine it. dlga_item_improve_2 item_improve_3|Agreed! dlga_item_improve_2 merchant_trade|I changed my mind. dlga_item_improve_2 merchant_trade.1|I don't have enough money. dlga_item_improve_3 merchant_trade|Here you have your {s7} back. It's refined. dlga_town_merchant_talk armorer_requested_repair_1|I want to refine one of my armour parts. dlga_armorer_requested_repair_1 armorer_requested_repair_2|Which one? dlga_armorer_requested_repair_2 merchant_trade|Never mind. dlga_town_merchant_talk merchant_gossip|Tell me. What are people talking about these days? dlga_town_merchant_talk merchant_gossip.1|Hey. What Rumours are people talking? dlga_merchant_gossip town_merchant_talk|I don't know anything that would be of interest to you. dlga_merchant_gossip town_merchant_talk.1|{s61} dlga_merchant_gossip town_merchant_talk.2|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_town_merchant_talk tomorrowback|Farewell. dlga_tomorrowback close_window|Come back tomorrow! dlga_start kingsguard|We are here to serve you, Your Grace. dlga_kingsguard close_window|Very well. I shall return to the realms matters. dlga_kingsguard close_window.1|I have no orders for you now. dlga_start kingsguard_noone|We're serving and protecting {s1}. Please do not distract any of us from fulfilling our duty. dlga_kingsguard_noone close_window|Forgive me, Ser. dlga_kingsguard_noone close_window.1|I'll be going. dlga_start kingsguard_inparty|I am at your service, Your Grace. dlga_kingsguard_inparty close_window|I don't have any orders for you now. dlga_kingsguard_inparty close_window.1|It is good to have you at my side. dlga_start town_dweller_talk|My {reg59?Lady Lord}? dlga_start town_dweller_talk.1|Good day, {reg59?madam ser}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_talk town_dweller_ask_fugitive.1|I am looking for a fugitive by the name of {s4}. I was told they may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go in our village, {reg59?madam ser}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town|Should you need milk of the poppy, I can give you pilk of the moppy! dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town.1|I heard the Night's Watch is recruiting Others nowadays, want to join? dlga_town_dweller_talk varys_agent_actual_response|I'm a trader and I can sell you some very happy dreams! dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town.2|I'm a trader and I can sell you some very happy dreams! dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town.3|I would love to fuck Visenya Targaryen if she were alive, wouldn't you?! dlga_varys_agent_actual_response agent_contact_1|Greetings, trader! Can I have some sad memories? dlga_agent_contact_1 agent_contact_2|Lord Varys sent me to retrieve his coded message, have you got it? dlga_agent_contact_2 agent_contact_3|Yes, it's right here. I thought you'd show up at least after a few days, but it's good to see a friend earlier than planned. dlga_agent_contact_3 agent_contact_4|Please make sure that the message reaches the Spymaster quickly and safely. dlga_agent_contact_4 close_window|I will, farewell. dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town_ask_item|Pardon me, but is that a {s5} you're wearing? dlga_town_dweller_quest_meet_spy_in_enemy_town_ask_item town_dweller_talk|{s6} dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town.4|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_know|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_begging|Could you give me a few coins? dlga_town_dweller_begging close_window|Take this, poor soul. dlga_town_dweller_begging close_window.1|Here you are, now get out of my way! dlga_town_dweller_begging close_window.2|GET OUT OF MY WAY! dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_ask_info close_window|{s10} {s11} dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {reg59?madam ser}. We have no land of our own, and the others have no money to pay for our labour, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {reg59?madam ser}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 silver stags. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then clearly you must travel somewhere else, or learn another trade. dlga_town_dweller_poor_not_paid close_window|Yes {reg59?madam ser}. I will do as you say. dlga_town_dweller_poor_paid close_window|{My lord/My good lady}. You are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness {reg59?madam ser}. With your help our lives will be better. I will pray for you everyday. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {reg59?madam ser}. We work hard all day and yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {reg59?madam ser}. But we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly {reg59?madam ser}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_ask_trade town_dweller_talk|{s14} dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumour around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.1|{s61} dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|[Leave] dlga_start player_castle_guard_talk|Yes {reg59?madam ser}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk picto2_action|I will donate 200 silver stags to the families of my fallen men for your aid. dlga_picto2_action close_window|Your men will feel better now. dlga_player_castle_guard_talk anglo12_action|My men need the Old Gods. I will donate 200 silver stags for your aid in this matter. dlga_anglo12_action close_window|I will talk to your men about the Old Gods of the forest. It will give them courage to fight by your side. dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet {reg59?madam ser}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.121|Good day, {reg59?madam ser}. Always an honour to have you here in {s10}. dlga_start close_window.122|Mind your manners within the walls and we'll have no trouble. dlga_start hall_guard_talk|Your orders, {reg59?my lady my lord}? dlga_start close_window.123|We are not supposed to talk while on guard, {reg59?madam ser}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {reg59?my lady my lord}. As you wish. dlga_hall_guard_talk hall_guard_arrest|I want you to arrest this man immediately! dlga_hall_guard_arrest hall_guard_arrest_2|Who do you want arrested {reg59?madam ser}? dlga_hall_guard_arrest_2 close_window|Ah, never mind my high spirits lads. dlga_hall_guard_arrest_2 close_window.1|Forget it. I will find another way to deal with this. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start battle_reason_stated|I will drink from your skull! dlga_start battle_reason_stated.1|Today we make payment to the iron price! dlga_start battle_reason_stated.2|Are you willing to die for your men?! dlga_start muletroop_1|I greet thee, {playername}. What you need? dlga_muletroop_1 muletroop_2|I want to load some things on the horses. dlga_muletroop_1 close_window|Nothing. Farewell. dlga_muletroop_2 close_window|Always at your service. dlga_start lair_cook|Greetings. What can I do for you? dlga_lair_cook_pretalk lair_cook|Anything else? dlga_lair_cook lair_cook_menu1|Cook, I have a job for you! My men deserve a feast. dlga_lair_cook close_window|That'll be all. dlga_lair_cook_menu1 lair_cook_menu2|I estimate the cost of the feast to be 1000 stags. dlga_lair_cook_menu2 lair_cook_menu|Go ahead. Take the money and prepare it all. dlga_lair_cook_menu2 lair_cook_pretalk|Hmm, let me think more about this. dlga_lair_cook_menu close_window|So shall it be done! I'll get the necessary money from your coffers, buy ingredients for my finest dishes, and hire staff to make it a memorable night! dlga_lair_cook_menu lair_cook_pretalk|Sorry, ser, but your coffers are empty. We will need more money for the banquet. dlga_start barber_talk|Ave, my {reg59?lady lord}. What do you need? dlga_barber_pretalk barber_talk|I am at your service. dlga_barber_talk barber_curel_1|I need you to dress my light wounds. dlga_barber_curel_1 barber_curel_2|You have some light wounds. I will cure them, but I charge {reg1} stags for my work. dlga_barber_curel_2 barber_curel_3|Here are your {reg1} stags. Now cure my wounds. dlga_barber_curel_2 barber_pretalk|I don't have enough money. dlga_barber_curel_3 close_window|I shall do as you ask, {reg59?madam ser}. Fetch oil and wine! dlga_barber_talk barber_cureh_1|I need you to tend to my heavy wounds. dlga_barber_talk close_window|I have no need of your services. Farewell. dlga_barber_cureh_1 barber_cureh_2|You have serious injuries. I will cure them, but I charge {reg1} stags for my work. dlga_barber_cureh_2 barber_cureh_3|Here are your {reg1} stags. Now cure my wounds. dlga_barber_cureh_2 barber_pretalk|I don't have enough money. dlga_barber_cureh_3 close_window|I shall do my best, {reg59?madam ser}. Fetch a hot iron and pliers! Maybe you shall like some milk of the poppy? dlga_start skald_talk|Ave, {reg59?my lady my lord}. I am your bard. I can recite you a poem, or I can compose songs and poems about your honour and valour. dlga_skald_pretalk skald_talk|My art and skill will not disappoint you, my lord. What else do you need? dlga_skald_talk skald_sing|I want you to sing about me. I need to be known and famous. dlga_skald_sing skald_sing2|{s2}^^I will write a poem so epic that all the isles will know about the greatness of {playername}. However, I must ask for a small sum to cover the cost of inks and... other things. I will need 500 coins. dlga_skald_sing2 skald_pretalk|Take the money. It is nothing to a mighty hero like me. dlga_skald_sing2 close_window|You ask the same price as a happy widow, and I could make her sing better! No, thank you. dlga_skald_talk skald_cancion|Can you sing for me and my men? dlga_skald_talk close_window|A bard? Songs? Why don't you go out and earn your bread like the rest of us? Farewell. dlga_skald_cancion skald_cancion2|It will cost you 100 coins. I can sing... dlga_skald_cancion2 close_window|Cantiga 2 dlga_skald_cancion2 skald_pretalk|Never mind. I want to ask you something else. dlga_start lair_captain|How may I help you, {reg59?my lady ser}? dlga_lair_captain_pretalk lair_captain|Anything else, {reg59?my lady ser}? dlga_lair_captain lair_captain_nothing|Is there anything I should know? dlga_lair_captain lair_captain_improve|Captain, I would like to improve the settlement. dlga_lair_captain lair_captain_improve_x1|Captain, how goes the construction? dlga_lair_captain lair_captain_improve_torefuge|Captain, I want to improve this settlement. dlga_lair_captain lair_captain_add_port_0|I would like to land my ships here next to this settlement. dlga_lair_captain_add_port_0 lair_captain_add_port_1|We will need 1,000 stags, to pay staff and buy materials in order to build the jetties. dlga_lair_captain_add_port_0 lair_captain_pretalk|The settlement is too far from the shore. We can't do this. dlga_lair_captain_add_port_1 lair_captain_add_port_2|Do so. Here is the money. dlga_lair_captain_add_port_1 lair_captain_pretalk|I changed my mind. dlga_lair_captain_add_port_1 lair_captain_pretalk.1|I don't have enough money. dlga_lair_captain_add_port_2 lair_captain_pretalk|Very well. It won't take long to build the jetties. You will be able to disembark here soon. dlga_lair_captain lairparty_action|I will donate 500 stags to the families of my men. dlga_lair_captain close_window|That'll be all. dlga_lair_captain_improve lair_captain_improve2|Currently, we have a simple and poorly defended camp with few services and capacity for only fifty men. I suggest building some houses for the men stationed here, for them to bring their families, a tavern to help them relax and improve morale, and a training camp for our men to improve their skills. It would be important to improve the defences further. Finally, you will need more space. I would guess you would like to have a big and comfortable house.^^I estimate that we will need a lot of money, about 5,000 stags, to pay staff and buy materials. In addition, we need you to buy us five tool kits and eleven pallets of timber. dlga_lair_captain_improve2 lair_captain_improve3|Well, go ahead. The settlement needs improvement, and I have the needed resources and money. dlga_lair_captain_improve2 lair_captain_pretalk|I will get what you asked for, and I will return with it later. dlga_lair_captain_improve2 lair_captain_pretalk.1|I'll think about it. dlga_lair_captain_improve3 lair_captain_pretalk|I'll put the men to work right now, {reg59?my lady ser}. If all goes well, the work will be finished in a week. dlga_lair_captain_improve3 lair_captain_pretalk.1|{reg59?My lady Ser}, how can I say this? You do not have enough money. We need 5,000 stags. dlga_lair_captain_improve_x1 lair_captain_pretalk|The workers are working hard, {reg59?my lady ser}. dlga_lair_captain_nothing lair_captain_pretalk|Nothing right now. dlga_lair_captain_improve_torefuge lair_captain_improve_torefuge2|Currently, we have a nice settlement with a tavern and capacity for 120 men. I suggest building more houses for the men stationed here and for their families. On the other hand, we could use a blacksmith to help repair our weapons and armour and build a stable for our horses. Moreover, it would be important to improve the defences further with earthen mounds and ditches. Finally, you will need more space. I would guess you would like to have a tavern, as befits a warlord.^^I estimate that we will need a lot of money, about 10,000 stags, to pay staff and buy materials. In addition, we need you to buy us five tool kits and eleven pallets of timber. dlga_lair_captain_improve_torefuge2 lair_captain_improve_torefuge3|Well, go ahead. The settlement needs improvement, and I have the needed resources and money, too. dlga_lair_captain_improve_torefuge2 lair_captain_pretalk|I will get what you ask, and will return with it later. dlga_lair_captain_improve_torefuge2 lair_captain_pretalk.1|I'll think about it. dlga_lair_captain_improve_torefuge3 lair_captain_pretalk|I'll put the men to work right now, {reg59?my lady ser}. If all goes well, the work will be finished in two weeks. dlga_lair_captain_improve_torefuge3 lair_captain_pretalk.1|{reg59?My lady Ser}, how can I say this? You do not have enough money. We need 10,000 stags. dlga_lairparty_action lair_captain_pretalk|Thank you, {reg59?my lady ser}. This will raise the morale and loyalty of the men. dlga_start fort_member_talk|Good day {reg59?madam ser}. Anything you need? dlga_fort_member_talk close_window|Nothing, thanks. dlga_fort_member_talk fort_septon_action|We need the seven faced God to cleanse us of our sins. I will donate 400 silver stags to the families of my fallen men for your aid. dlga_fort_member_talk fort_member_talk|- You do not worship the seven, it's probably best to ignore them - dlga_fort_septon_action fort_member_talk|- He prays to the Warrior - Your men will feel better now. dlga_fort_member_talk fort_lol_action|We need the Lord of Light to cleanse us of our sins. I will donate 400 silver stags to the families of my fallen men for your aid. dlga_fort_lol_action fort_member_talk|- The Red Priest prays to the Lord of Light - ...The night is dark and full of terrors ... Your men will feel better now. dlga_fort_member_talk fort_drowned_action|We need the Drowned God to cleanse us of our sins. I will donate 400 silver stags to the families of my fallen men for your aid. dlga_fort_member_talk fort_member_talk.1|- You do not worship the Drowned God, it's probably best not to talk - dlga_fort_drowned_action fort_member_talk|- The Drowned Man prays to the Drowned God - Your men will feel better now. dlga_fort_member_talk fort_old_action|We need the Old Gods to cleanse us of our sins. I will donate 400 silver stags to the families of my fallen men for your aid. dlga_fort_member_talk fort_member_talk.2|- You do not worship the Old Gods, it's probably best not to speak to them - dlga_fort_old_action fort_member_talk|- He prays to the Old Gods - ...Old gods, hear my prayer... . Your men will feel better now. dlga_start close_window.124|The night is dark and full of terrors. dlga_member_chat regular_member_talk|Your orders {reg59?madam ser}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself dlga_view_regular_char_requested do_regular_member_view_char|Aye {reg59?madam ser}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk member_check_leadership|I want you to lead your own party. dlga_member_check_leadership close_window|Very well. Though I hope you provide me with troops before sending us off. dlga_member_check_leadership member_chat|Ser, I think you still need me by your side until you gain more leadership. dlga_start mate_chat_talk|Yes, {reg59?madam ser}? dlga_mate_chat_talk mate_give_order_ask|I have a new task for you. dlga_mate_give_order_ask mate_give_order|What do you wish? dlga_mate_give_order mate_follow|Follow me. dlga_mate_follow close_window|Of course. dlga_mate_give_order mate_stay|Stay here. dlga_mate_stay close_window|Fine by me. Don't forget to pick us up. dlga_mate_give_order mate_patrol|Patrol this area. dlga_mate_patrol close_window|Will do. dlga_mate_give_order mate_give_order_details_ask|Go to... dlga_mate_give_order mate_give_order_details_ask.1|Patrol around... dlga_mate_give_order mate_chat_pre_talk|Forget it. dlga_mate_give_order_details_ask mate_give_order_details|Where do you want me? dlga_mate_give_order_details mate_give_order_details_done|{s1} dlga_mate_give_order_details_done close_window|Okay dlga_mate_chat_talk mate_give_troops2|I want talk of troops and prisoners. dlga_mate_give_troops2 mate_give_troops_end2|Yes... dlga_mate_give_troops2 mate_give_troops_end2.1|I'm sorry, but I cannot lead more troops. dlga_mate_give_troops_end2 close_window|Well. dlga_mate_chat_pre_talk mate_chat_talk|Anything else? dlga_mate_chat_talk mate_chat_rejoin|I want you to join me again. dlga_mate_chat_rejoin close_window|Very Well. dlga_mate_chat_rejoin mate_chat_talk|There isn't enough room for us all! dlga_mate_chat_talk close_window|Nevermind. Carry on. dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|Bastards! We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_ultimatum_surrender close_window|{s43} dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_start merchant_quest_4e|You're alive! You're one of the lucky ones. Not many others alive I can tell you that much! A bloodbath! It seems our Lord Ned Stark has been taken prisoner, you must go warn Lord Robb Stark, these two soldiers are loyal to Ned and will accompany you to Winterfell. dlga_start merchant_quest_4e.1|You were the quite the hero today! We were lucky to have you on our side against those Lannister scum. Still it was a blood bath and not many of us survived. It seems our Lord Ned Stark has been taken prisoner, you must go warn Lord Robb Stark, these two soldiers are loyal to Ned Stark and will accompany you to Winterfell. dlga_start close_window.125|You're lucky we found you when we did. We must make our way to Winterfell and warn Robb Stark. There is nothing else we can do here. dlga_start close_window.126|You fought well out there. It's an honour to ride with you to Winterfell. dlga_merchant_quest_4e merchant_finale|OK, I shall see it done. dlga_merchant_quest_4e merchant_finale_1|I think I would rather not get involved. dlga_merchant_finale_1 close_window|OK, suit yourself, but I think you are making a grave mistake. dlga_merchant_finale close_window|OK very good. You must make haste and follow the Kingsroad North. Good luck friend! dlga_start battle_reason_stated.3|Surrender or die scum. Make your choice dlga_battle_reason_stated close_window|I am not afraid of you. I will fight. dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|If you want to live, I suggest you drop your weapons and surrender dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {reg59?my lady my lord}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|You wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right then. I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|You wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right then. I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right. I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest town in Westeros and Essos is known to be {s4}. Here in {s5}, we are poorer than {reg4} towns, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive town in Westeros and Essos is known to be {s4}. Here in {s5}, we produce less than {reg4} towns, and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the town. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the town of {s4} is the richest in Westeros and Essos. Here in {s5}, the villages produce less than the hinterland around {reg4} towns, and produce more than {reg5}. The wealth of a town's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_free close_window| Farewell. dlga_free close_window.1| [Leave]
https://w.atwiki.jp/api_programming/pages/72.html
下位ページ Saved Search タスクの削除 タスクの取得 タスクの編集 タスクの追加 情報フィールド Content Task(タスク)のデータフィールド Adding Tasks Deleting Tasks Error Codes Task(タスク)のデータフィールド retrieve, setに共通して用いられるフィールド GT AD ED DN DD SR フィールド 定義 フォーマット、制限 △ ◯ added タスクが追加された日。UNIX時間で表記。 タスクが追加された「時間」は記録されない。常に正午としてカウントされる。 △ ◯ addedby タスクを割り当てたユーザのId (※subscriptionユーザ限定). ◯ × after この時間以降に更新したタスクを探索 UNIX時間。 △ ◯ attachment 添付アイテムの配列。各アイテムは3つのフィールドを含む。添付アイテムは読み取り専用。アウトラインを参照するidを使えます。リスト(list)、ノート(note)はこのAPIを通して取得可。ファイルは現在読めないが、機能追加準備中。 ○ - - - - × before この時間以前に更新したタスクを探索 UNIX時間。 × ◯ checked Whether the task is completed or not △ ◯ children このタスクが持つサブタスク数 サブタスク自身や、サブタスクを持たないタスクは0 ◯ comp 未完了、完了の選択。 0 未完のみ、1 完了のみ、無しor-1 両方 × ◯ ◯ completed いつタスクが完了したか 未完了の場合、0.UNIX時間。Toodledoはタスクが完了した「時間」はトラッキングしない。そのため、タスクは正午に完了、として処理される。 △ ◯ ◯ context コンテクストのID番号 コンテクスト割当なしの場合は省略(もしくは0) △ ◯ ◯ duedate タスクの期限(日) UNIXタイムスタンプ(GMTの正午)タイムスタンプ=1445172465↓日時(Tokyo)=2015/10/18 21 47 45 △ ◯ ◯ duedatemod 期限(日)のタイプを示す整数 0 Due By1 Due On (=)2 Due After ( )3 Optionally (?) △ ◯ ◯ duetime for when the task is due. UNIX時間。設定しなければ0.duedateが設定されず、duetimeのみが設定されていると、1970年1月1日と判断。タイムゾーンにかかわらず、10amは10amと判断。You can convert this timestamp to a GMT string and display the time component without worrying about timezones. ◯ duration ○ fields レスポンスに付けて返してほしいフィールド コンマ区切り。レスポンス向上のため、不用なら省略する。 △ ◯ ◯ folder フォルダのID番号 フォルダ割当なしの場合は0もしくは省略。 △ ◯ ◯ goal goalのID番号 goal割当なしの場合は省略(もしくは0) △ - ● - - × id タスクID アカウントに対してユニークな番号(違うアカウントに対しては、同一のIDに対して異なるタスクがぶら下がる可能性あり。 △ ◯ length タスク達成までの予想時間(分、整数値) △ ◯ ◯ location 場所のID番号 割当なしの場合は省略(もしくは0) △ ◯ meta A text for storing metadata about the task. This is useful for syncing data that cannot otherwise be synced to Toodledo. Because of an implementation detail, using the meta field introduces extra latency to each API call, so you should only use this field when necessary. 1,024バイトまで。タスクごとにユニークなIDを持ち、AppIDに対してprivate。ユーザーもAppIDsも個々に入力した値は見られない。 - ◯ modified for when the task was last modified. UNIX時間。 △ ◯ note ノート 32,000 bytesまで。改行コードは\n ◯ num 取得するタスク数。複数ページで表示する場合などに使用 デフォルト値、最大値ともに1000 △ × order サブタスクの順番 読み取り専用 △ ◯ parent 親タスクのID番号 デフォルト値はO △ × previous If the task was repeated from another task, this will contain the id number of the previous version of this task. △ ◯ ◯ priority 優先順位。整数値。 3 = Top2 = High,1 = Medium,0 = Low,-1 = Negative, △ ◯ ◯ remind リマインダが送られる、タスクの期限までの時間(分)を表す整数値。 0 リマインダなし値の制限:0, 1, 15, 30, 45, 60, 90, 120, 180, 240, 1440, 2880, 4320, 5760, 7200, 8640, 10080, 20160, 43200)。これ以外は近い値に丸め。無料ユーザーは0か60。 △ ◯ ◯ repeat どのようにタスクを繰り返すかを示す文字列 記録を残すため、リピートするタスクが完了した場合ははコピーされたタスクがリストに加えられ、完了タスクに対して、新しいID番号が付与される。繰り返しを中止するには、これに空文字列を設定。記法は※を参照。 △ ◯ shared that indicates if the task is shared as a joint task (Subscription required for user). A boolean (0 or 1) 。読み取り専用 - × sharedowner The user id of the person who owns the task that is being shared with the current user. If the current user is not the owner, then they cannot make changes to the collaboration settings for this task, although they can make other changes. 読み取り専用 - × sharedwith An array of user ids for people that this task is shared with, other than myself and the owner. Read only. △ ◯ ◯ star スターの有無 0 スターあり1 スターなし ◯ start スキップするタスク数。複数ページで表示する場合などに使用 デフォルト値は0 △ ◯ ◯ startdate タスクの開始(日) A GMT unix timestamp △ ◯ ◯ starttime for when the task starts. UNIX時間。 △ ◯ ◯ status タスクのステータスを表す整数値 0 = None, 1 = Next Action,2 = Active, 3 = Planning,4 = Delegated, 5 = Waiting,6 = Hold, 7 = Postponed,8 = Someday, 9 = Canceled,10 = Reference × ◯ subtask △ ◯ ◯ tag タグ 複数の場合はコンマで区切る。64文字まで。 △ ● ◯ - - ◯ title タスクタイトル 文字列。255文字まで。 △ ◯ timer The value in the timer field indicates the number of seconds that have elapsed for the timer not including the current session. × ☓ timeron (タイマーON時)タイマースタート時間のタイムスタンプ Total Time=timer+(now-timeron). Where "now" is a unix timestamp for the current time. △ ◯ via A read-only field that indicates how the task was added. 読み取り専用-0 Main website-1 Email Import,-2 Firefox Addon-3 This API,-4 Widgets (Google Gadget, etc)-5 Not used,-6 Mobile Phone-7 iPhone App,-8 Import Tools-9 Twitter ※繰り返し(repeat)を表現する文字列は、iCal RRULEフォーマットに従う。 "FREQ=DAILY" "FREQ=WEEKLY;BYDAY=TU" 但し、Toodledoで全てのiCal RRULEが解釈されるわけではない(鋭意対応中)。ので、ToodledoのFAQを参照のこと。ユーザーがGUIや人間が理解できる文字列(英語)で記入する。iCalのルールに変換される。 There are three enhancements to the iCal RRULE format that we have made to support some advanced Toodledo features. Subtasks can repeat based on their parent s repeat value. There is not a comparable iCal RRULE for this, so we have a custom RRULE of "PARENT" to indicate this setting. Tasks can be set to repeat from their due-date or their completion date. There is not a way to indicate this in a standard iCAL RRULE. To indicate this, we have a custom string of ";FROMCOMP" that we append to the RRULE if the task is set to repeat from the completion date. The absence of this string means that the task repeats from the due-date. Normally, when a task is rescheduled it moves forwards by 1 occurrence. If the user has procrastinated, the new due-date could still be in the past. Toodledo will have the option to indicate that certain repeating tasks should be rescheduled to the next future occurance of the task. If this is the case, the custom ";FASTFORWARD" string will be appended to the RRULE. Adding Tasks http //api.toodledo.com/3/tasks/add.php access_token=yourtoken tasks=[{"title" "My Task"},{"title" "Another","star" "1","ref" "98765"},{"title" "","ref" "1234"}] fields=folder,star METHOD POST 一度に登録できるタスクは50個まで "tasks/add.php" API call with an array of tasks. 必須パラメータ title field 任意パラメータ folder, context, goal, location, priority, status,star, duration, remind, starttime, duetime, completed, duedatemod, repeat, tag, duedate, startdate, note, parent, meta (see above for possible values). "ref"という特殊フィールドが用意されている。 同期後のマッチングを助ける refフィールドはタスクにはセーブされない。このAPIをコールした後に帰ってくるのみ。 Tasks are added by creating a JSON object (example below) and submitting a POST to the API. 改行は "\n" で表現する。 記号は %XX 形式で置き換えられるし、スペースは + でエンコードされる。 Each element in the array will be a task object. You only need to set the fields that you want to set. 効率を考えるとセットしたいフィールドだけをセットすべき。 For efficiency, you should try to send only the fields that you are setting. If the action was successful the added tasks will be returned in the same order in which they were added. If there were any errors on individual tasks, they will be output inline with the returned tasks, so you can determine which action failed. You can also specify xml as the output format for any API calls by attaching "f=xml" to the URL. http //api.toodledo.com/3/tasks/add.php access_token=yourtoken Deleting Tasks The "/tasks/delete.php" API call will allow you to permanently delete up to 50 tasks at a time. You can access this via POST. For tasks that the user wants available in the history section, or for tasks that continue to repeat, you should not use this method. Instead, you should edit the task and mark it as completed. Tasks are deleted by submitting a JSON encoded array of id numbers to the API. http //api.toodledo.com/3/tasks/delete.php access_token=yourtoken tasks=["1234"%2C"1235"%2C"5678"] If the action was successful the deleted tasks s id numbers will be returned. If there were any errors on individual tasks, they will be output inline with the returned tasks, so you can determine which action failed. [{"id" 1234},{"id" 1235},{"errorCode" 605,"errorDesc" "Invalid ID number","ref" "5678"}] You can also specify xml as the output format for any API calls. http //api.toodledo.com/3/tasks/delete.php access_token=yourtoken tasks=["1234"%2C"1235"%2C"5678"] f=xml deleted id 1234 /id id 1235 /id Invalid ID number /deleted Get Deleted Tasks The "/tasks/deleted.php" API call will enable you to detect when a task was deleted on Toodledo, so you can also delete the task from your application. You can access this via GET or POST. after A GMT unix timestamp. Used to find tasks with a deletion date and time after this date and time. http //api.toodledo.com/3/tasks/deleted.php access_token=yourtoken after=1234567890 This returns a list of id numbers and datetime stamps. [{"num" 24},{"id" 1234,"stamp" 1234567891},{"id" 1235,"stamp" 1234567892}] You can also specify xml as the output format for any API calls. http //api.toodledo.com/3/tasks/deleted.php?access_token=yourtoken after=1234567890 f=xml deleted num="2" task id 12345 /id stamp 1234567891 /stamp /task task id 67890 /id stamp 1234567892 /stamp /task /deleted Error Codes Any of the API calls can return error messages. Here is a list of the error messages that you may receive from the tasks API endpoints. If there was an error when editing or deleting a task, the id number that you attempted to edit will be included in the error s "ref" field for your reference. 601 Your task must have a title. 602 Only 50 tasks can be added/edited/deleted at a time. 603 The maximum number of tasks allowed per account (20000) has been reached 604 Empty id 605 Invalid task 606 Nothing was added/edited. You ll get this error if you attempt to edit a task but don t pass any parameters to edit. 607 Invalid folder id 608 Invalid context id 609 Invalid goal id 610 Invalid location id 611 Malformed request 612 Invalid parent id 613 Incorrect field parameters 614 Parent was deleted 615 Invalid collaborator 616 Unable to reassign or share task Examples JSON {"errorCode" 601,"errorDesc" "Your task must have a name","ref" 1234} XML error id="601" ref="1234" Your task must have a name /error GT AD ED DN DD SR フィールド 定義 フォーマット、制限 編集 △ ◯ added タスクが追加された日。UNIX時間で表記。 タスクが追加された「時間」は記録されない。常に正午としてカウントされる。 編集 △ ◯ addedby タスクを割り当てたユーザのId (※subscriptionユーザ限定). 編集 ◯ × after この時間以降に更新したタスクを探索 UNIX時間。 編集 △ ◯ attachment 添付アイテムの配列。各アイテムは3つのフィールドを含む。添付アイテムは読み取り専用。アウトラインを参照するidを使えます。リスト(list)、ノート(note)はこのAPIを通して取得可。ファイルは現在読めないが、機能追加準備中。 編集 ○ - - - - × before この時間以前に更新したタスクを探索 UNIX時間。 編集 × ◯ checked Whether the task is completed or not 編集 △ ◯ children このタスクが持つサブタスク数 サブタスク自身や、サブタスクを持たないタスクは0 編集 ◯ comp 未完了、完了の選択。 0 未完のみ、1 完了のみ、無しor-1 両方 編集 × ◯ ◯ completed いつタスクが完了したか 未完了の場合、0.UNIX時間。Toodledoはタスクが完了した「時間」はトラッキングしない。そのため、タスクは正午に完了、として処理される。 編集 △ ◯ ◯ context コンテクストのID番号 コンテクスト割当なしの場合は省略(もしくは0) 編集 △ ◯ ◯ duedate タスクの期限(日) UNIXタイムスタンプ(GMTの正午)タイムスタンプ=1445172465↓日時(Tokyo)=2015/10/18 21 47 45 編集 △ ◯ ◯ duedatemod 期限(日)のタイプを示す整数 0 Due By1 Due On (=)2 Due After ( )3 Optionally (?) 編集 △ ◯ ◯ duetime for when the task is due. UNIX時間。設定しなければ0.duedateが設定されず、duetimeのみが設定されていると、1970年1月1日と判断。タイムゾーンにかかわらず、10amは10amと判断。You can convert this timestamp to a GMT string and display the time component without worrying about timezones. 編集 ◯ duration 編集 ○ fields レスポンスに付けて返してほしいフィールド コンマ区切り。レスポンス向上のため、不用なら省略する。 編集 △ ◯ ◯ folder フォルダのID番号 フォルダ割当なしの場合は0もしくは省略。 編集 △ ◯ ◯ goal goalのID番号 goal割当なしの場合は省略(もしくは0) 編集 △ - ● - - × id タスクID アカウントに対してユニークな番号(違うアカウントに対しては、同一のIDに対して異なるタスクがぶら下がる可能性あり。 編集 △ ◯ length タスク達成までの予想時間(分、整数値) 編集 △ ◯ ◯ location 場所のID番号 割当なしの場合は省略(もしくは0) 編集 △ ◯ meta A text for storing metadata about the task. This is useful for syncing data that cannot otherwise be synced to Toodledo. Because of an implementation detail, using the meta field introduces extra latency to each API call, so you should only use this field when necessary. 1,024バイトまで。タスクごとにユニークなIDを持ち、AppIDに対してprivate。ユーザーもAppIDsも個々に入力した値は見られない。 編集 - ◯ modified for when the task was last modified. UNIX時間。 編集 △ ◯ note ノート 32,000 bytesまで。改行コードは\n 編集 ◯ num 取得するタスク数。複数ページで表示する場合などに使用 デフォルト値、最大値ともに1000 編集 △ × order サブタスクの順番 読み取り専用 編集 △ ◯ parent 親タスクのID番号 デフォルト値はO 編集 △ × previous If the task was repeated from another task, this will contain the id number of the previous version of this task. 編集 △ ◯ ◯ priority 優先順位。整数値。 3 = Top2 = High,1 = Medium,0 = Low,-1 = Negative, 編集 △ ◯ ◯ remind リマインダが送られる、タスクの期限までの時間(分)を表す整数値。 0 リマインダなし値の制限:0, 1, 15, 30, 45, 60, 90, 120, 180, 240, 1440, 2880, 4320, 5760, 7200, 8640, 10080, 20160, 43200)。これ以外は近い値に丸め。無料ユーザーは0か60。 編集 △ ◯ ◯ repeat どのようにタスクを繰り返すかを示す文字列 記録を残すため、リピートするタスクが完了した場合ははコピーされたタスクがリストに加えられ、完了タスクに対して、新しいID番号が付与される。繰り返しを中止するには、これに空文字列を設定。記法は※を参照。 編集 △ ◯ shared that indicates if the task is shared as a joint task (Subscription required for user). A boolean (0 or 1) 。読み取り専用 編集 - × sharedowner The user id of the person who owns the task that is being shared with the current user. If the current user is not the owner, then they cannot make changes to the collaboration settings for this task, although they can make other changes. 読み取り専用 編集 - × sharedwith An array of user ids for people that this task is shared with, other than myself and the owner. Read only. 編集 △ ◯ ◯ star スターの有無 0 スターあり1 スターなし 編集 ◯ start スキップするタスク数。複数ページで表示する場合などに使用 デフォルト値は0 編集 △ ◯ ◯ startdate タスクの開始(日) A GMT unix timestamp 編集 △ ◯ ◯ starttime for when the task starts. UNIX時間。 編集 △ ◯ ◯ status タスクのステータスを表す整数値 0 = None, 1 = Next Action,2 = Active, 3 = Planning,4 = Delegated, 5 = Waiting,6 = Hold, 7 = Postponed,8 = Someday, 9 = Canceled,10 = Reference 編集 × ◯ subtask 編集 △ ◯ ◯ tag タグ 複数の場合はコンマで区切る。64文字まで。 編集 △ ● ◯ - - ◯ title タスクタイトル 文字列。255文字まで。 編集 △ ◯ timer The value in the timer field indicates the number of seconds that have elapsed for the timer not including the current session. 編集 × ☓ timeron (タイマーON時)タイマースタート時間のタイムスタンプ Total Time=timer+(now-timeron). Where "now" is a unix timestamp for the current time. 編集 △ ◯ via A read-only field that indicates how the task was added. 読み取り専用-0 Main website-1 Email Import,-2 Firefox Addon-3 This API,-4 Widgets (Google Gadget, etc)-5 Not used,-6 Mobile Phone-7 iPhone App,-8 Import Tools-9 Twitter 編集